5386 Commits

Author SHA1 Message Date
Daniel Johansson
5e8f5e6a1f Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build. 2015-10-21 17:05:16 +01:00
Kirill Vainer
2a1addd2da Merge pull request #350 from alexVengrovsk/master
Delete close() of ByteArrayOutputStream type objecs
2015-10-19 14:24:22 -04:00
Kirill Vainer
b312ba3f48 Merge pull request #368 from bdero/fix/bdero/flybycam-unregister-docstring
Change duplicated docstring in FlyByCamera.unregisterInput
2015-10-19 14:23:36 -04:00
Brandon DeRosier
1bb3ee089a Change duplicated docstring in FlyByCamera.unregisterInput 2015-10-17 22:34:22 -04:00
Dokthar
071ad5c618 light : fixed pointLight v. bounding sphere unit test 2015-10-16 20:17:57 +02:00
Dokthar
4be09e3505 light : replaced duplicated code by methods from Intersection 2015-10-15 19:27:50 +02:00
Daniel Johansson
d48a1bb998 Removed native library jemalloc.dll for LWJGL3 as this will not be needed until 3.0.0b and after. 2015-10-15 09:46:35 +01:00
Dokthar
505aa23048 light : added unit tests for the new support of bounding spheres intersections (for lightFilter) 2015-10-14 20:30:20 +02:00
Kirill Vainer
9f130a9cb3 Merge pull request #366 from MeFisto94/Issue46
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
2015-10-09 21:28:14 -04:00
MeFisto94
7d07cedc4c Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing 2015-10-07 23:02:38 +02:00
Dokthar
cfdb9a8759 Lights (see #362) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt 2015-10-07 22:25:36 +02:00
Kirill Vainer
3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody
GImpactCollisionShape : fix for #188, added updateBound()
2015-10-06 19:12:37 -04:00
Dokthar
06d6f08616 GImpactCollisionShape : fix for #188, added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method) 2015-10-06 19:54:40 +02:00
kaelthas
953a301d5e Bugfix: fixed a bug that caused importer to crash when the author of the
blend file assigned non existing UV coordinates group name to a mesh.
2015-09-26 12:30:26 +02:00
kaelthas
f1a0125dc2 Bugfix: fixed a bug that caused subdivision surface modifier to crash if
at least one not connected vertex was in the mesh.
2015-09-26 12:26:31 +02:00
Daniel Johansson
14349695a9 The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now. 2015-09-25 10:32:11 +01:00
Daniel Johansson
5da9fa6bc2 Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep. 2015-09-24 13:51:46 +01:00
Daniel Johansson
109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 2015-09-24 13:41:22 +01:00
Daniel Johansson
f470637361 Fixed a build issue regarding lwjgl 3.x by now using 3.0.0a for longer stability as 3.0.0b-SNAPSHOT is a moving target and APIs are changing constantly. 2015-09-24 11:02:47 +01:00
Kirill Vainer
ed2c998f39 Merge pull request #340 from Kendanware/issue314
Added LWJGL 3.x module and implementation in regards to issue #314
2015-09-23 10:07:34 -04:00
alexVengrovsk
2eb2cdac60 Delete close() of ByteArrayOutputStream type objecs
According to the Oracle's docummentation: "Closing a ByteArrayOutputStream has no effect. The methods in this class can be called after the stream has been closed without generating an IOException." (http://docs.oracle.com/javase/7/docs/api/java/io/ByteArrayOutputStream.html#close())
2015-09-23 12:22:11 +03:00
Kirill Vainer
e4f3c06b1d ListMap: create unit test 2015-09-22 22:12:13 -04:00
Kirill Vainer
01227d31b0 Lighting: fix colorramp feature 2015-09-22 22:10:16 -04:00
Kirill Vainer
4a37a8f851 FXAA: quality regression fix
FXAA wants input texture to use bilinear filtering
so it can be smoothed further, so allow filters to
request bilinear filtering.
2015-09-22 22:09:38 -04:00
Kirill Vainer
4fef16ee9f GLRenderer: fix incorrect gl3 check
Should check against caps; since gl3 is always
set on desktop regardless if GL3 is available or not.
Also add FBO blit support if we have GL3.
2015-09-22 22:04:25 -04:00
Kirill Vainer
cba39fa0ff GLRenderer: make the class final 2015-09-22 22:02:55 -04:00
Kirill Vainer
62186362a8 GLDebugOutputHandler: dump stack on debug messages 2015-09-22 22:02:12 -04:00
Kirill Vainer
aa54947ff3 GLRenderer: cleanup to shadow compare mode
Store compare mode in LastTextureState instead of on Texture object
2015-09-22 22:01:17 -04:00
Kirill Vainer
efe600c38d GLRenderer: put max anisotropy into limits map 2015-09-22 21:57:42 -04:00
Kirill Vainer
d269839efb FastMath: faster nearestPowerOfTwo and unit test 2015-09-22 21:53:50 -04:00
Kirill Vainer
4e6b4d885c Merge pull request #345 from Georgeto/patch_negscalebb
Fixed wrong BoundingBox transformation, when using negative scaling values
2015-09-22 18:52:00 -04:00
Julien Gouesse
5f77ff021b Fixes the NullPointerException in the demos when using JoglNewtDisplay 2015-09-22 23:50:28 +02:00
Julien Gouesse
9f56a45d56 Adds some options into AppSettings for JogAmp's JOGL and JOAL 2015-09-22 23:11:16 +02:00
Julien Gouesse
daa18429d1 Removes the old JOGL renderer and uses the new unified renderer as it works correctly now 2015-09-22 23:06:16 +02:00
Julien Gouesse
e3a45755c6 The JOGL backend doesn't need null-terminated strings for the attributes and the uniforms 2015-09-22 22:50:31 +02:00
Georg
495e0cf6d5 Fixed wrong BoundingBox transformation, when using negative scaling values 2015-09-21 14:28:54 +02:00
Daniel Johansson
c375974a9a Fixed a compiler error where glfw input classes wanted to use the old LwjglTimer class. 2015-09-17 14:48:02 +01:00
Daniel Johansson
30cdca7ad7 Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key.
Moved LWJGL 3.x repository definition to build.grade in that module.
Fixed an issue where frame rate limit would cause GLFW frequency window hint to be set rather than use a software limiter.
Removed LWJGLTimer for lwjgl3 module, no need for it any more, we'll just use the NanoTimer.
Removed LWJGLCanvas for lwjgl3 module, can't implement this so we'll leave it for now.
2015-09-17 11:59:44 +01:00
Kirill Vainer
500f57a64f AssetManager: set locator path only once per thread 2015-09-14 23:19:43 -04:00
Kirill Vainer
7659a7b986 TestCustomAnim: fix crash when enabling HW skinning 2015-09-14 23:03:08 -04:00
Kirill Vainer
aee7d1f195 GLSLCompat.glsllib: fix incorrect preprocessor define 2015-09-14 23:02:31 -04:00
Kirill Vainer
6970c8db8a shapes: set static usage on all VBs 2015-09-14 23:01:46 -04:00
Kirill Vainer
1aaf806c65 test: fix crash due to deprecated material 2015-09-14 23:00:55 -04:00
Kirill Vainer
78d2d6e944 GLRenderer: fix invalid enum error when using framebuffers 2015-09-14 22:51:57 -04:00
Kirill Vainer
f32d92ef30 bounding: add bound vs. spatial, also improve unit test 2015-09-13 23:02:49 -04:00
Kirill Vainer
81b5c48fb0 unit test: add unit tests for bounds and light filter / sort 2015-09-13 22:11:11 -04:00
Kirill Vainer
c41058a5a0 spot light: fix broken filter for infinite range 2015-09-13 22:09:20 -04:00
Kirill Vainer
22dde7f718 point light: more accurate sphere vs box filter 2015-09-13 22:08:17 -04:00
Kirill Vainer
6238088688 light: minor non-functional changes 2015-09-13 22:07:34 -04:00
Kirill Vainer
31383778d9 light: ensure directional lights are sorted to be always first 2015-09-13 22:06:32 -04:00