* Particles now have proper glow
* Fixed bug where references to static variables would stay in ParticleEmitter and particleInfluencer, causing havoc
* Fixed warning in InputManager when using ScreenshotAppState
* TestEverything now uses TangentBinormalGenerator, since before there was no tangents for the floor
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7821 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Blender importer now puts transparent materials in the transparent queue bucket
* Blender importer creates RGBA8 textures as a result of blending
* Blender importer - all textures are now mipmapped by default
* Lighting shader now supports lightmap
* Fixed GLSL 1.5 warnings
* Ogre3D materials now use glow color as emissive color
* MaterialLoader will now only load first texture unit instead of last
* All XML loaders are now namespace aware by default so that android can properly load XML
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7792 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* When loading models with SimpleTextured/WireColor/SolidColor materials
* When loading Unshaded material with spelling error "SeperateTexCoord" instead of "SeparateTexCoord"
* Also fixed issue with loading animated models
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7729 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Reduced BoneRagdoll constraints to PI/8
* Added an ambient light so the ragdoll is more visible
* Fixed bug with Unshaded.j3md failing with glow map
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7224 75d07b2b-3a1a-0410-a2c5-0572b91ccdca