808 Commits

Author SHA1 Message Date
sha..rd
8c69c7d205 * Shader now has accelerated access to attribute by using IntMap
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7671 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-19 19:14:27 +00:00
sha..rd
31027a0b2c * Some javadoc for Mesh
* Added Mesh.getIndicesAsList() for easy access to triangle data
 * Added UserData.JME_PHYSICSIGNORE to indicate to physics engine that geometry should be excluded from collision shape generation
 * Physics engine now supports all possible mesh formats (non-indexed, triangle strip, etc)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7670 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-19 19:12:45 +00:00
nor..67
93d968a12b - fix compile error in renderer (vb.getBufferType().name())
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7669 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-19 12:00:16 +00:00
sha..rd
c727d3e006 * Fixed crash in TestCinematic
* Fixed crash in LightList.sort()
 * Removed usage of Arrays.copyOf() in BitmapFont, so Android can run it
 * Formatted OGLESShaderRenderer

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7668 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-19 00:23:19 +00:00
sha..rd
a6300ba55b * Initial docs for com.jme3.scene.debug, com.jme3.scene.shape, com.jme3.scene.control
* Javadocs for com.jme3.scene.mesh
 * Formatting for com.jme3.terrain classes
 * Terrain updating thread now called "jME3 Terrain Thread"

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7667 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 21:05:04 +00:00
sha..rd
d62952a16e * Little bit of docs for RenderQueue
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7666 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 20:57:54 +00:00
sha..rd
f9b0a56c90 * Javadocs for com.jme3.renderer.queue
* Javadocs for com.jme3.renderer

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7665 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 20:51:31 +00:00
sha..rd
8a9e717ca9 * Small fixes in DDSLoader
* Moved ImageFlipper to core-plugins 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7664 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 20:49:31 +00:00
sha..rd
c6d887cf5a * Javadocs for com.jme3.scene
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7663 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 19:01:30 +00:00
sha..rd
88a5109865 * Optimization to prevent garbage generation by replacing Arrays.sort() with SortUtil.msort()
* Replaced "evil" code from SortUtil.msort() with "good" code


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7662 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 18:28:11 +00:00
sha..rd
f9079171f1 * Optimization to prevent allocation of IntMap$Iterator in Renderer.renderMesh()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7661 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 17:09:11 +00:00
rem..om
bc2de8626d Fixed material reading with new prefixedName in MatParam
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7657 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 10:02:32 +00:00
sha..rd
447fd87d2c * Fixed heavy string allocation in Technique/MatParam due to m_ prefix workaround
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7656 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 06:45:06 +00:00
bre..ns
2ded30739d * bumped up terrain material texture support
* updated the test case example

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7655 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 00:10:36 +00:00
rem..om
be366b5b53 FilterPostProcessor fixed resizing issue with canvas
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 22:26:41 +00:00
bre..ns
bb916a02c2 * added smooth brush to terrain editor
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7653 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 22:04:38 +00:00
rem..om
1ad174f7b5 WaterFilter fixed some remaining m_ stuff
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7652 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 21:08:20 +00:00
bre..ns
1cea8d81fc * hooked the level button to the toggle bar, added tool tip
* wired in smooth tool, not implemented yet however

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7651 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 16:53:38 +00:00
bre..ns
e46e696838 terrain editor slider fix for mac
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7650 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 16:31:30 +00:00
bre..ns
23a65d1caa added level-terrain tool
moved hint text to resource bundle

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7649 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 15:58:03 +00:00
bre..ns
4148e216b4 tweaks to getHeightmapHeight, removed old code
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7648 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 15:56:52 +00:00
kim..ng
f02c21a51f Android: fixed crash in harness if inputManager is not initialized yet
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7647 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 09:56:55 +00:00
ant..om
c9993d87b8 Updated TerrainGridTest: removed the original fractal code, as it is not used for this test anymore
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7646 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 07:01:51 +00:00
sha..rd
5c8a7c4dd4 * Added smooth terrain editing to TerrainTestModifyHeight
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7645 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 01:28:21 +00:00
sha..rd
17af890e86 * Fix OBJ/MTL parsing bug when using linux line breaks
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7644 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-17 01:23:19 +00:00
bre..ns
993b220922 * performance improvements to terrain height modification
* api change to let you pass in many points to be adjusted in the terrain

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7643 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-16 23:57:44 +00:00
kim..ng
026b7f2211 added sending of historic events and added exit dialog to AndroidHarness
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7642 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-16 17:52:53 +00:00
kim..ng
5135400a9f added setOmitHistoricEvents(bool) to TouchInput
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7641 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-16 17:51:45 +00:00
rem..om
42d0c8b8fd Bone, redid null check on scale in setBindTransform, ogre.xml can have null scale values
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7640 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 21:14:46 +00:00
rem..om
e0ca5a4154 fixed KinematicRagdollControl for bullet
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7639 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 21:05:51 +00:00
sha..rd
c7a5dcf72d * Javadocs for com.jme3.animation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7638 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:29:47 +00:00
Kae..pl
7d7e6062ee Improvements to mirror modifier (90% complete).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7637 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:28:42 +00:00
rem..om
4c18882032 addionnal javadoc for com.jme3.animation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7636 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:19:57 +00:00
Kae..pl
15e099e160 Fix to texture UV-mapping (textures did not exactly fit the ones in blender).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7635 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:04:52 +00:00
bre..ns
bd114ed3ac fixing whitespace
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7634 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 15:14:45 +00:00
Kae..pl
07a2a44f7f Fix to setting initial velocity by DefaultParticleInfluencer.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7633 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 12:05:53 +00:00
sha..rd
11a8c132fc * Nifty Gui dynamic resolution changing is now supported
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7632 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 23:20:19 +00:00
rem..om
446275775f Documented com.jme3.shadow
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7631 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 21:20:24 +00:00
rem..om
bcef1b1e5c Documented com.jme3.water and com.jme3.post.ssao
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7630 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 20:41:24 +00:00
rem..om
c32650410b Added Boat model to test data
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7629 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 20:23:23 +00:00
rem..om
978ee32a96 WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
see http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
Also there might be the same issue when copying frame buffers 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7628 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 17:10:21 +00:00
bre..ns
be8929da87 * fixed a material bug in editor initialization
* changed terrain saving to use the cookie instead of the node, saving works well now
* updated to use new API changes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7627 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 15:51:42 +00:00
nor..67
3b8e37a51e - merge bullet native controls
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7626 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 14:27:31 +00:00
nor..67
228e5cb013 - Refresh folder after converting model (Fixes Issue 322)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7625 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 14:16:54 +00:00
kim..ng
b1792a4e1a Android: Added depth textures and fixed best config chooser not to choose a high color, but OpenGL ES 1.0 config
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7624 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 12:59:56 +00:00
kim..ng
8955f719b7 Touch: Added keycode to touchtrigger, 0 for all events
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7623 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 12:58:12 +00:00
rem..om
97e4a03ceb Working TestPostWater with only one light to avoid the depth write bug until i found a solution
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7622 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 05:14:40 +00:00
sha..rd
39a7c743af * Fix android runtime error due to BufferedImage being used in AppSettings
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7621 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 03:07:21 +00:00
sha..rd
524dadca71 * Committed new mountains.zip file
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7620 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 02:51:34 +00:00
sha..rd
37894d1698 * HttpZipLocator UTF8 decoder replaced with proper code
* Removed some redundant javadoc from SceneProcessor
 * Fixed bug where GeometryBatchFactory.optimize() wouldn't reset the transform on the argument node as would be expected since optimize() applies the world transform of the geometries automatically
 * Terrain grid tests now stream terrain data from googlecode servers instead of having the data bundled in the nightly builds

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 02:49:18 +00:00