- change jMP to use netbeans user dir variable for natives extraction
- change OgreXML command line tools to be expanded to netbeans user dir
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8051 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Refactored paralax calculation code in Parallax.glsllib
- Added a boolean param to lighting material PackedNormalParallax to specify if the parallax map is stored in the alpha channel of the normal map (it was already implemented in the shader). added a dds file and a material using this
- The parallax height can now be set by users by setting the ParallaxHeight attribute. default is 0.05
- Deleted old normal map for water
- Inverted green channel of the brickwall normal texture to look good with recent change in normal calculation in lighting material
- Created a test case for parallax mapping where you can swich from classic to steep parallax using spacebar, and where you can tweak the parallax heigh by using I and K keys.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8046 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Remove Palette from SceneComposer
- Add new splash screen
- Change branding name to jmonkeyplatform_beta
- Update Window Title to jMonkeyPlatform Beta
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8029 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Rewrote J3M loader
* AssetManager.unregisterLocator() must be implemented
* Added support for material default vars
* Apply NVIDIA spot light fix for TerrainLighting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8024 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Skybox wizard now supports dds file format
- Terrain editor now supports loading of dds files
- Optimized buttons creation in the terrain editor's texture list
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8017 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- PreviewRequest can now be requested with a given size
- DSS preview is now supported in texture browser for Texture2D, Texture3D and CubeMaps
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8013 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fix bump mapping issue that was there since the beginning of time ... flipping normal.y only worked for pond_normal.png texture and IS NOT CORRECT in most cases. Now the texture itself has been adjusted to be correct while the flipping of normal.y removed
* Fix crash when playing sound in simpleInitApp()
* Fix issue where Spatial.setModelBound() would do absolutely nothing
* Skies created via SkyFactory now don't suffer from "premature culling" bug
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8010 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Enable mipmaps for packed and generated textures
* Better handling of material flags for 2.58
* Allow loading of meshes with no vertices instead of crashing
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8005 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Added Volume texture 3D loading support to the DDSLoader
- Added a test case for texture 3D loading
- fixes a minor log issue in Material.java
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8003 75d07b2b-3a1a-0410-a2c5-0572b91ccdca