terrain editor now copies default texture to assests folder
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8037 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -29,6 +29,7 @@ import java.util.ArrayList;
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import java.util.List;
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import javax.imageio.ImageIO;
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import javax.swing.JComponent;
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import jme3tools.converters.ImageToAwt;
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import org.openide.DialogDisplayer;
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import org.openide.WizardDescriptor;
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import org.openide.loaders.DataObject;
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@ -138,10 +139,19 @@ public class AddTerrainAction extends AbstractNewSpatialWizardAction {
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mat.setTexture("AlphaMap_2", tex);
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}
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// give the first layer default texture
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Texture defaultTexture = manager.loadTexture(TerrainEditorController.DEFAULT_TERRAIN_TEXTURE);
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defaultTexture.setWrap(WrapMode.Repeat);
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mat.setTexture("DiffuseMap", defaultTexture);
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// copy the default texture to the assets folder if it doesn't exist there yet
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String dirtTextureName = "/Textures/dirt.jpg";
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File dirtTextureFile = new File(assetFolder+dirtTextureName);
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if (!dirtTextureFile.exists()) {
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BufferedImage bi = ImageToAwt.convert(defaultTexture.getImage(), false, true, 0);
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ImageIO.write(bi, "jpg", dirtTextureFile);
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}
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// give the first layer default texture
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Texture dirtTexture = manager.loadTexture(dirtTextureName);
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dirtTexture.setWrap(WrapMode.Repeat);
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mat.setTexture("DiffuseMap", dirtTexture);
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mat.setFloat("DiffuseMap_0_scale", TerrainEditorController.DEFAULT_TEXTURE_SCALE);
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mat.setBoolean("WardIso", true);
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