Commit Graph

2692 Commits (5eb5f0d2cc714f86853dcdaa32d30dbbc675f8ad)

Author SHA1 Message Date
PSp..om b73d42e654 Changed interpolate to interpolateLocal to match latest 11 years ago
PSp..om 641c138a1b Changed interpolate() to interpolateLocal() to match 11 years ago
PSp..om 87930e7075 Modified to allow the rolling index to be seeded 11 years ago
sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay 11 years ago
sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding 11 years ago
PSp..om d70174d91a Added a proper toString() to CollisionResult. 11 years ago
nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix 11 years ago
rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 11 years ago
iwg..ic 1a94e65176 Android: Updated error checking for egl config logging 11 years ago
Kae..pl 638947623d Refactoring: 11 years ago
PSp..om 64112acc83 Fix for a very subtle floating point precision 11 years ago
rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 11 years ago
rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 11 years ago
rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 11 years ago
rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 11 years ago
rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 11 years ago
rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 11 years ago
PSp..om c69756acbc Let the comparator be reset without having to create 11 years ago
iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 11 years ago
iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 11 years ago
sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 11 years ago
Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 11 years ago
Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 11 years ago
sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 11 years ago
sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 11 years ago
sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 11 years ago
sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 11 years ago
Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 11 years ago
Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 11 years ago
Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 11 years ago
rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 11 years ago
rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 11 years ago
Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 11 years ago
jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 11 years ago
jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 11 years ago
jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 11 years ago
jul..se e877d1f8c9 Switches to JOGL 2.0.2 12 years ago
rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial 12 years ago
rem..om b61192d71e Formated LodControl before fixing a cloning issue 12 years ago
Kae..pl bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. 12 years ago
rem..om b577a6c336 Fixed an issue with multiple shadow renderers. 12 years ago
rem..om 55b2afde82 Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera. 12 years ago
iwg..ic a1316b4514 Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer 12 years ago
rem..om 9f6c42f568 fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision 12 years ago
rem..om 5962b6cc39 Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki 12 years ago
roo..li 2224767cbe Removed depricated material example in hellomaterial, refactored some object names 12 years ago
rem..om e36241e74b Removes the use of the deprecated Box contructor with the mesh origin in HelloPhysics. Also updated the wiki 12 years ago
rem..om b01ac95cfc Removes the use of the deprecated Box contructor with the mesh origin in HelloNode. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om 191e619bcc Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om c576d47c15 Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki 12 years ago