Maselbas
258fee5753
SDK SceneComposer : refactor and cleaner code, more functional code and less sides effects
10 years ago
Maselbas
07fcde3b73
SDK SceneComposer : the DeleteShortcut cannot be activated if an other shortcut is already active
10 years ago
Maselbas
97e1cf8cf3
SDK SceneComposer : added comments in the ShortCutManager
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- refactor getNumberkey() to getNumberKey()
10 years ago
Maselbas
bbca035a43
SDK SceneComposer : all shortcuts tool are now outside of the selectTool,
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- added the Delete and Duplicate shortcut
- deleted the MoveManager
- clean up the SelectTool (removed old shortCuts)
- now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key
10 years ago
Maselbas
e9b1972aca
SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit
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from ScaleUndo to RotateUndo
10 years ago
Maselbas
1f4ee34de8
SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut
10 years ago
Maselbas
6ef33e4c10
SDK SceneComposer : added UndoRedo for the MoveShortcut
10 years ago
Maselbas
fb44f5fb7b
SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools
10 years ago
Maselbas
e27b8a5739
SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts
10 years ago
Maselbas
92ab8b8060
SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick()
10 years ago
Maselbas
f6b7c3819a
SDK SceneComposer : added abstract ShortcutTool class that extends SceneEditTool
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- added a shortcutManager that provide some usefull methodes for ShortcutTools. Also handle activation of shortcuts.
- wip : implementation of the MoveShortcut (based on the same shortcut provided by the selectTool) using ShortcutTool and the ShortcutManager.
- modified the SceneComposerToolController to work with the ShortcutManager & ShortcutTool
10 years ago
Maselbas
82f031cdff
SDK SceneComposer : fixed the rotate tool, now all works fine, Great Success !
10 years ago
Maselbas
a913d8e0c2
SDK Scenecomposer : now right clicking will cancel current transformation for the Scale, Rotate and Move Tool, looks like the selectTools shortcut
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- improved these tool feedback, its easier to begin the tranformation as its start on the first click instead of the first dragg
10 years ago
Maselbas
df96ab4f14
SDK SceneComposer : fix a warning at the build time
10 years ago
Maselbas
8b8425ba68
SDK SceneComposer : fixed camera transformation type now works for move and scale tool, but act realy weird with rotate tool.
10 years ago
Maselbas
a531794c66
SDK SceneComposer : - added tooltip for the new jComboBox
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- modified tooltip for scale and rotate tools : removed (in-development)
10 years ago
Maselbas
5c539f5656
SDK SceneComposer : fix scale tool, now the global option should work
10 years ago
Maselbas
2104edabe4
SDK SceneComposer : forget to add .form after the rework of the window
10 years ago
Maselbas
0eac437862
SDK SceneComposer : - added local, global and camera choice into the scenecomposer, this option is displayed into the SceneComposer Window close to scene edit tool.
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- the scale tool still only work as local
- the camera option still need some enhancement
10 years ago
Kirill Vainer
b7af06e41c
SDK Build: ensure netbeans folder is not empty
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For some reason Travis-CI will create folders that were requested to be cached, thus causing the build to fail.
10 years ago
Maselbas
f2a92a13b3
GDK SceneComposer :
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- add a new file : PickManager that provide severals informations for tools.
- modified the MoveTool, RotateTool and ScaleTool according with the pickManager
- now local/global choice for transformations is just a step away
10 years ago
Maselbas
fc8cebe17d
GDK SceneComposer :
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- The colorAll option for highlightAxisMarker will now highlight only all quads (without axis)
10 years ago
Nehon
001f3f8f0e
SDK : Fixed an issue where the shader cide template was not generated properly when creating a shader node definition.
10 years ago
Maselbas
0d95422d53
revert some changes in MoveTool
10 years ago
Maselbas
5ef1292484
SDK : SceneComposer
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- Added support for Axis X,Y,Z scaling into the ScaleTool, still need some enhancement
10 years ago
Maselbas
abb1a69d6f
SDK : SceneComposer
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- Added support for Axis X,Y,Z movement into the MoveManager
10 years ago
Maselbas
b27f86a3ae
fix SceneEditTool :
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- axis pick is now available
10 years ago
Maselbas
684c923632
Fix issue #255 - scenecomposer : forcedCamera
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- Now you can't use scenecomposer tool while overiding the camera control
- Fixed a tool modificaton not undo/redo able.
10 years ago
iwgeric
d00c8a109f
SDK: Switch android projects to use an Android Fragment
10 years ago
iwgeric
b095158bc0
SDK: Add temporary fix to remove android.jar from mobile/libs folder during build.
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android.jar is being added to jme3-android.jar during the build. Build script of jme3-android project needs to be updated to not add android.jar to begin with.
10 years ago
iwgeric
664dfc037c
SDK: Update creation of MainActivity and AndroidManifest to support jME 3.1
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Add screen orientation to manifest and update the min version to 9.
Update MainActivity creation to remove references to properties removed from AndroidHarness.
10 years ago
iwgeric
be6416b736
SDK: Add layout.xml and strings.xml to Important Files node in Android projects.
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Useful to quickly modify the layout for the upcoming switch to Android Fragments.
10 years ago
iwgeric
00a2a84447
SDK: fix message during android build
10 years ago
iwgeric
32275596bf
SDK: Update mobile-impl.xml in user projects for jME 3.1 libraries
10 years ago
iwgeric
1fa4eb441d
SDK: Remove android.jar from jme3-android global library
10 years ago
iwgeric
ca76754889
SDK: Add missing global library for android native bullet
10 years ago
shadowislord
b7c2050487
SDK: fix compliation
10 years ago
Normen Hansen
5ac1d63bb9
- check for animations being present before importing them in ExternalChangeScanner
10 years ago
Normen Hansen
b61656ffaa
- update external change scanner to allow import of animations
10 years ago
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
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This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
10 years ago
Nehon
33222e33be
Texture previews in the Material Editor are now processed in a separate thread
10 years ago
Nehon
f31fee4f9a
Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
10 years ago
Nehon
440009c3ac
Remove warnings from MaterialEditorTopComponent
10 years ago
Nehon
2fb6eac744
Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
10 years ago
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
10 years ago
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
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- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
10 years ago
Nehon
7037d8cc62
Changed j3o icon
10 years ago
Nehon
00e939b32b
SDK About dialog update, with year's copyright, correct website URL and credits for icon sets
10 years ago
Nehon
160aa13942
Complete SDK icons overhaul.
10 years ago
Nehon
b3cdc1c3d2
Warning cleanup.
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Changed default composer camera angle
Displayed the grid by default
10 years ago