SDK SceneComposer : fixed the rotate tool, now all works fine, Great Success !

experimental
Maselbas 10 years ago
parent a913d8e0c2
commit 82f031cdff
  1. 44
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/PickManager.java
  2. 2
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/RotateTool.java

@ -32,7 +32,7 @@ public class PickManager {
private final Node plane;
private Spatial spatial;
private SceneComposerToolController.TransformationType transformationType;
protected static final Quaternion PLANE_XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0));
protected static final Quaternion PLANE_YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0));//YAW090
protected static final Quaternion PLANE_XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0)); //PITCH090
@ -57,13 +57,13 @@ public class PickManager {
spatial = selectedSpatial;
startSpatialLocation = selectedSpatial.getWorldTranslation().clone();
setTransformation(planeRotation, type);
setTransformation(planeRotation, type, camera);
plane.setLocalTranslation(startSpatialLocation);
startPickLoc = SceneEditTool.pickWorldLocation(camera, screenCoord, plane, null);
}
public void setTransformation(Quaternion planeRotation, SceneComposerToolController.TransformationType type) {
public void setTransformation(Quaternion planeRotation, SceneComposerToolController.TransformationType type, Camera camera) {
Quaternion rot = new Quaternion();
transformationType = type;
if (transformationType == SceneComposerToolController.TransformationType.local) {
@ -74,12 +74,18 @@ public class PickManager {
rot.set(planeRotation);
origineRotation = new Quaternion(Quaternion.IDENTITY);
} else if (transformationType == SceneComposerToolController.TransformationType.camera) {
rot.set(planeRotation);
origineRotation = planeRotation.clone();
rot.set(camera.getRotation());
origineRotation = camera.getRotation().clone();
}
plane.setLocalRotation(rot);
}
/**
*
* @param camera
* @param screenCoord
* @return true if the the new picked location is set, else return false.
*/
public boolean updatePick(Camera camera, Vector2f screenCoord) {
if(transformationType == SceneComposerToolController.TransformationType.camera){
origineRotation = camera.getRotation();
@ -131,23 +137,26 @@ public class PickManager {
* @return the Quaternion rotation in the WorldSpace
*/
public Quaternion getRotation() {
Vector3f v1, v2;
v1 = startPickLoc.subtract(startSpatialLocation).normalize();
v2 = finalPickLoc.subtract(startSpatialLocation).normalize();
Vector3f axis = v1.cross(v2);
float angle = v1.angleBetween(v2);
return new Quaternion().fromAngleAxis(angle, axis);
return getRotation(Quaternion.IDENTITY);
}
/**
*
*
* @return the Quaternion rotation in the ToolSpace
*/
public Quaternion getLocalRotation() {
return getRotation(origineRotation.inverse());
}
/**
* Get the Rotation into a specific custom space.
* @param transforme the rotation to the custom space (World to Custom space)
* @return the Rotation in the custom space
*/
public Quaternion getRotation(Quaternion transforme) {
Vector3f v1, v2;
Quaternion rot = origineRotation.inverse();
v1 = rot.mult(startPickLoc.subtract(startSpatialLocation).normalize());
v2 = rot.mult(finalPickLoc.subtract(startSpatialLocation).normalize());
v1 = transforme.mult(startPickLoc.subtract(startSpatialLocation).normalize());
v2 = transforme.mult(finalPickLoc.subtract(startSpatialLocation).normalize());
Vector3f axis = v1.cross(v2);
float angle = v1.angleBetween(v2);
return new Quaternion().fromAngleAxis(angle, axis);
@ -178,8 +187,7 @@ public class PickManager {
* @return
*/
public Vector3f getLocalTranslation(Vector3f axisConstrainte) {
//return plane.getWorldRotation().inverse().mult(getTranslation(axisConstrainte));
return getTranslation(origineRotation.inverse().mult(axisConstrainte));
}
}

@ -113,7 +113,7 @@ public class RotateTool extends SceneEditTool {
}
if (pickedMarker.equals(QUAD_XY) || pickedMarker.equals(QUAD_XZ) || pickedMarker.equals(QUAD_YZ)) {
Quaternion rotation = startRotate.mult(pickManager.getLocalRotation());
Quaternion rotation = startRotate.mult(pickManager.getRotation(startRotate.inverse()));
toolController.getSelectedSpatial().setLocalRotation(rotation);
lastRotate = rotation;
}

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