356 Commits

Author SHA1 Message Date
Stephen Gold
7e6fa03009 added a test for issue #1029 2019-03-04 07:15:17 -08:00
Stephen Gold
4581b6cb36 jme3-examples/jme3-lwjgl3 JavaDoc corrections (comments only) 2019-02-26 13:15:18 -08:00
Stephen Gold
512b096cb4 fix for issue #1026: TestPhysicsCharacter spins Sinbad too fast 2019-02-21 14:07:17 -08:00
Ali-RS
dae85e1598 Removed unused imports. (#1020) 2019-02-11 21:40:32 -08:00
Stephen Gold
d17376e713 PhysicsTestHelper: fix JavaDoc warnings (comments only) 2019-01-11 11:56:04 -08:00
Stephen Gold
51b12e1b9e test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices) 2019-01-10 13:29:15 -08:00
Stephen Gold
b9ea661391 fix for issue #993 (TestGltfLoading throws AssetNotFoundException) 2019-01-08 08:40:20 -08:00
Stephen Gold
000ac95fd4 fix for issue #982: add town.zip file to repo, load different HTTP image 2019-01-06 19:05:51 -08:00
Stephen Gold
e5fb5bfefe fix for issue #985: use a MaterialKey in TestAssetLinkNode 2019-01-06 18:38:32 -08:00
Stephen Gold
0e9ff83996 fix for issue #998: add ZIP file, remove "Jumps" and HttpZipLocator 2019-01-06 11:48:56 -08:00
Stephen Gold
8cd5894f55 TerrainTestTile: T key had to be pressed 2x before effect (see PR #827) 2018-12-31 10:59:06 -08:00
Stephen Gold
3c3e3f4af2 fixes for issue #994 (wildhouse.zip not found) 2018-12-31 09:56:56 -08:00
Stephen Gold
bbf1f73a89 fix for issue #983 (TestMusicStreaming crashes due to missing asset) 2018-12-30 23:37:04 -08:00
Stephen Gold
2a904034c2 fix for issue #992 (HelloCollision throws an AssetLoadException) 2018-12-30 23:14:53 -08:00
Stephen Gold
1bb388d793 fix for issue #989 (RollingTheMonkey works with JBullet but not native) 2018-12-30 22:40:37 -08:00
Stephen Gold
44801da706 fix for issue #988 (assertion failure in jme3test.games.CubeField) 2018-12-30 22:39:28 -08:00
Stephen Gold
017800251b Revert "test and fix issue #358 (Centered BitmapText is rendered blurry)"
This reverts commit c4e1e7f1f8b8cd5a2c18e52919f059ba97698d7e.
2018-12-16 18:01:53 -08:00
Stephen Gold
552f4a069c fix part B of issue #632 2018-12-16 13:51:02 -08:00
Stephen Gold
c2337e823e fix part A of issue #632 2018-12-16 13:44:01 -08:00
Stephen Gold
c4e1e7f1f8 test and fix issue #358 (Centered BitmapText is rendered blurry) 2018-12-15 23:49:14 -08:00
Stephen Gold
cf7725a56e fix issue #240 (TestBlenderObjectAnim fails with NPE) 2018-12-15 23:12:11 -08:00
Stephen Gold
53d7052301
test and fix for issue #970 (#973) 2018-12-14 18:26:06 -08:00
Stephen Gold
8f21a7eb55 test and fix for issue #931 2018-10-05 16:01:08 -07:00
Stephen Gold
976d45a230 test and fix for issue #928: disabled native Bullet's QuickProf 2018-10-04 14:31:02 -07:00
David Berrios
95ba65c8c5 Remove JVM arguments for OSX when running examples 2018-10-04 09:07:12 -07:00
Stephen Gold
8f26a3cc3f tests and fixes for issues #918 and #919 2018-09-30 12:58:45 -07:00
Stephen Gold
dc4189afc3 test case and fix for issue #911 2018-09-26 19:50:26 -07:00
Stephen Gold
ce871712a8 fix for issue #908 2018-09-26 14:31:22 -07:00
Stephen Gold
4323c4101a fix for issue #897 2018-09-12 17:18:53 -07:00
Stephen Gold
0b782b9fb4 fix for issue #886 2018-09-10 14:55:18 -07:00
Stephen Gold
10eef65e73 test case and fix for issue #894 2018-09-09 11:46:49 -07:00
Stephen Gold
a4ca3cbd40 test case and fix for issue #883 2018-09-09 07:46:29 -07:00
Stephen Gold
a28d5ccd16 test case and fix for issue #889 2018-09-07 10:57:39 -07:00
Stephen Gold
ac182e38d5 add a test for JME issue #877 2018-08-30 15:23:07 -07:00
Nehon
6b2af9917b Fixes post shadows compilation issue on android 2018-05-18 23:55:36 +02:00
theMinka
dd561a0c5b Reworked the TestBlendEquations example (#848) 2018-04-25 14:34:58 +02:00
Nehon
3aeb7350ae Fixes an issue with animation speed being wrongly applied 2018-04-19 08:00:53 +02:00
Nehon
0cc97f5653 Deletes obsolete TestPBREnv test 2018-04-17 15:50:57 +02:00
Nehon
83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 2018-04-17 15:23:56 +02:00
Nehon
9df4449f49 Adds animation mask to the animation system 2018-04-02 09:08:29 +02:00
Nehon
a463f5515a Negative speed now plays an animation backwards 2018-03-26 06:29:53 +02:00
Nehon
daba9b8bc7 Proper serialisation for morph animation 2018-03-24 21:02:52 +01:00
Nehon
4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 2018-03-24 21:02:52 +01:00
Rémy Bouquet
42215f4890 Hardware Morph animation implementation and glTF loading 2018-03-24 21:02:52 +01:00
Nehon
072bdbb6be Enhanced hardware skinning test 2018-03-24 21:02:52 +01:00
Nehon
2e323eb7cf fixes some isues with the gltfLoader when there are several skins 2018-03-24 21:02:52 +01:00
Rémy Bouquet
8634509a95 Speed support and some clean up 2018-03-24 21:02:52 +01:00
Rémy Bouquet
79549424f3 Better blending structure 2018-03-24 21:02:52 +01:00
Rémy Bouquet
2fc3bf5cfd Added a BlendAction that allows to blend animations 2018-03-24 21:02:52 +01:00
Rémy Bouquet
05e907acca Added the base of the blending system. Smooth transition between anims 2018-03-24 21:02:52 +01:00