Commit Graph

713 Commits (5d2c89f040c43d1dcefd75d4781d5ec268064617)

Author SHA1 Message Date
Nehon aae6170cc5 Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components 8 years ago
Paul Speed 63e8c9c485 Convert Skeleton and Bone over to use the JME cloner system for cloning... 8 years ago
Paul Speed 92b5d40003 Modified BitmapTextPage to always deep clone its mesh since otherwise 8 years ago
Paul Speed a13a3a7f09 Another bitmap text clone fix. The text pages array (the list of the actual geometry of 8 years ago
Paul Speed 735397f16e Another fix for BitmapText cloning where the regular clone() was 8 years ago
Paul Speed c1764bc425 Fixed the cloned Letters to use the cloned StringBlock instead of the 8 years ago
Paul Speed e879a0e142 Fix for issue #577 StringBlock cannot be cloned with the cloner because 8 years ago
Fadorico e3bd122519 Write/read the width and height of the quad 8 years ago
Kirill Vainer 8c4b44941e Fix #550 8 years ago
Nehon a71fb286f4 Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 8 years ago
Nehon 69d8e5d13e Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 8 years ago
Paul Speed 4919620e61 Improved the "compare result changed" error message to include the most 8 years ago
Nehon 1315af8d52 Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. 8 years ago
Nehon efd47c4347 fixed some javadoc in AbstractShadowRenderer 8 years ago
Nehon 142b006ad6 Fixed post shadow filter for glsl1.5 8 years ago
Nehon 9500227ca7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 8 years ago
Nehon 5495b7d064 Fixed the link to the paper for convertHalfToFloat 8 years ago
Nehon da5e4a18c7 ShaderNodes now move all the declared extensions at the top of the generated shader source 8 years ago
Nehon dd8271e8b3 Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 8 years ago
jjYBdx4IL cfd491e270 fixes issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/506 : Material->toString() does not prevent/check for possible NPEs 8 years ago
Nehon 95bf9efe9b MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary 8 years ago
Kirill Vainer 09e9c1efa0 Merge pull request #555 from JavaSaBr/master-original 8 years ago
Kirill Vainer 2440fc5a74 Merge pull request #554 from TehLeo/patch-2 8 years ago
Rémy Bouquet b42bf7f67e fixed glsl 1.0 version of the postShadowFilter shader 8 years ago
Rémy Bouquet 056dbdf981 Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored. 8 years ago
Rémy Bouquet a7edef3a06 fixed transparent shadows on mac. 8 years ago
tiatin f65f0a7ee8 Added ability to set framebuffer image format used in FilterPostProcessor. 8 years ago
Rémy Bouquet eefc17428c Merge pull request #501 from MeFisto94/HwSkinningFixV02 9 years ago
tiatin d8529573e4 Changed overrides from ArrayList to SafeArrayList for GC and iteration performance reasons. Fixed bug in SafeArrayList.equals(). 9 years ago
tiatin 9b0422fc3c Added iteration using iterator, if List is not ArrayList. 9 years ago
tiatin 93c2fd1989 Changed iteration over List from for-each to manual iteration. 9 years ago
javasabr be66436745 added warning 9 years ago
javasabr f354343e47 fixed the NPE with controls 9 years ago
Nehon 3d1a541903 Fixed an issue when resizing the viewport, with a FPP and antialiasing would stop rendering 9 years ago
Rémy Bouquet 29dfff223c proper equal and hashcode for ShaderNodesVariables. 9 years ago
Kirill Vainer 7d4a34f96f build: check file exists before getting text 9 years ago
Dokthar 256abb38fa joystick : added mapping for two gamepads 9 years ago
Dokthar 5e594a87d2 joystick : add trim() to each joystick name input 9 years ago
Kirill Vainer d044ad13e1 Fix issue #479 9 years ago
Kirill Vainer 3353aea546 fix Uniform issue related to material changes 9 years ago
Kirill Vainer e71cf81b96 J3M: allow static pass lighting to be selected 9 years ago
Nehon 091b8664ad Fixed an issue where Vector3f.NAN constant reference was assigned to an attribute instead of being cloned in AudioNode. 9 years ago
Nehon 7bd2feb416 Made a test for shaderNode based j3md loading 9 years ago
Nehon c859cf375c Fixed an issue with shaderNodes loading 9 years ago
Kirill Vainer 8d4962d11f fix failing unit test 9 years ago
Kirill Vainer 9d094b222a AudioNode: add setVelocityFromTranslation 9 years ago
Kirill Vainer 2dca1a2732 add AudioListenerState 9 years ago
Kirill Vainer 97a53e0c99 material: add unit test 9 years ago
Kirill Vainer 65b7c205f9 StaticPass: fix spot light 9 years ago
Kirill Vainer 3f5cc4963e FBX: use new loader by default 9 years ago