Commit Graph

4317 Commits (5905a684ad91f8c16bbadc5cd4293d6071a699f0)
 

Author SHA1 Message Date
nor..67 eac0f14cab SDK 11 years ago
nor..67 10f675b23b SDK 11 years ago
Kostya 03892ed642 Enable VBO on iOS 11 years ago
Kae..pl c5448f9aae Feature: added support for fog loading from blender file. 11 years ago
Kae..pl 6132141f9f Feature: added support for fog loading from blender file. 11 years ago
Kostya 5afe5b35c1 Added iOS java rendering classes 11 years ago
Kostya be38e480b7 Initial iOS core library classes submit 11 years ago
rem..om 2cc64abfa9 Applied abies patch so that the BatchNode.clone properly works. 11 years ago
rem..om 00eacd3b66 Applied abies patch so that the BatchNode.clone properly works. 11 years ago
rem..om cf389fc84c Merged changes r11023,r11022,r11028,r11029 to graddle restructure 11 years ago
rem..om 4b02c8a952 Made the temp BoundingVolume in TempVars a BoundingBox since it's instanciated as a BoundingBox 11 years ago
rem..om 5b7b7b0c8f Fix some corner cases in ShadowUtil after last commit 11 years ago
rem..om 4e63056be9 SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself 11 years ago
rem..om 31b9c41e8a SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself 11 years ago
rem..om 1ef4c21391 Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks 11 years ago
rem..om fd8a69707b Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks 11 years ago
phr00t 8aeb523043 uses temporary variables instead of object creation; much faster & efficient 11 years ago
phr00t 414a20fc5f temp boundingbox for shadowutil use 11 years ago
rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 11 years ago
rem..om 54ab14e5ae Merged commits r11015 to gradle restructure branch. 11 years ago
rem..om e65d6ea44b Merged commits r11009 to r11012 to gradle restructure branch. 11 years ago
rem..om 4ac9babeb2 Merged commit r11007 to gradle restructure branch 11 years ago
Kae..pl 84aa234446 Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). 11 years ago
Kae..pl c78585c62e Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). 11 years ago
dan..om fc8be06297 - Reverted the addition of the break; statement. 11 years ago
dan..om 687eb0ff19 - Removed SafeArray usage as it wasn't used. 11 years ago
bre..om 6f28e6e98b Increased terrain tool radius max. Fixed terrain smooth tool invalid-height values on terrain edge. 11 years ago
Kae..pl aa0b311495 Bugfix: fixed how blender importer handled ambient light. 11 years ago
Kae..pl fa845e33c8 Bugfix: fixed how blender importer handled ambient light. 11 years ago
phr00t b06cdfc77c use temp variables instead of creating new ones to improve memory usage 11 years ago
phr00t 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance 11 years ago
phr00t 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList 11 years ago
phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList 11 years ago
Kae..pl 240f5471dd Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 11 years ago
Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 11 years ago
rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl 11 years ago
Kae..pl 3284164a25 Feature: added support for 'Copy transform' constraint. 11 years ago
Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. 11 years ago
Kae..pl 595dc4cd8a Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 11 years ago
Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 11 years ago
nor..67 195a5bfb5b SDK: 11 years ago
Kae..pl 69978c710e Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
nor..67 ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack 11 years ago
Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl bbe6fc5567 Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
Kae..pl 4c8369f17e Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
Kae..pl f71490c7dd Updating blender sources to the most recent state. 11 years ago
rem..om af58df2fc0 Swich geometry sorting to tim sort. 11 years ago