Commit Graph

78 Commits (509f4eae35f0c154bdd3a56c86a4efdb043b2ef7)

Author SHA1 Message Date
sha..rd db0a4f23a8 * New block language parser 14 years ago
rem..om 70af91d981 Engine : added texture type hint to the texture key 14 years ago
sha..rd 2ddc537ddc * Forgot to commit proper exception for generated textures in MatParams 14 years ago
rem..om 91477b73f5 Engine : 14 years ago
sha..rd 026a72d57e * Fix crash in TestEverything 14 years ago
sha..rd bf72c7975b * Reverted normen's confusion 14 years ago
sha..rd 826c285551 * XMLImporter can now read version numbers from XML J3O 14 years ago
sha..rd a43e52a384 * XMLImporter can now read directly from file 14 years ago
sha..rd 9f7d5410b7 * Tried to fix NVIDIA shininess==0 bug (again!) 14 years ago
sha..rd 348b1d638a * Fixed Blender loader crash when "Image" texture mode is specified but actual image is not selected 14 years ago
nor..67 d1b0ff04d1 - remove misplaced model loading exception from BinaryImporter 14 years ago
sha..rd 8a9e717ca9 * Small fixes in DDSLoader 14 years ago
sha..rd 17af890e86 * Fix OBJ/MTL parsing bug when using linux line breaks 14 years ago
sha..rd d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
sha..rd 80900a8d64 * Moved MatParamTexture out of the Material class (might break loading of old j3o models ..) 14 years ago
nor..67 e9fb72dcf2 - add support to add external ClassLoaders to BinaryImporter for loading classes 14 years ago
sha..rd c9a5e0953a * Fix colors reference issue in MTL loader 14 years ago
Sha..rd cbefb99eed * OBJ loader will warn you if you're using lit meshes without normals 14 years ago
Sha..rd b428d8ac48 * MTL loader now supports Blender shadeless materials 14 years ago
sha..rd e55e17ba4b * Fix issue with MTL map_** statements provided with arguments 14 years ago
sha..rd b0aae84707 * Fixed MTL loader bug when handling Tr/d statement 14 years ago
sha..rd 5bf644ff90 * Made MTLLoader more compatible 14 years ago
sha..rd d729da9e78 * @SuppressWarnings("fallthrough") to prevent warnings 14 years ago
sha..rd 86a4ad3718 * J3O files will now automatically load J3M files if they were loaded via assetManager.loadMaterial() 14 years ago
sha..rd 56554d970d * Forgot this one .. 14 years ago
sha..rd 12fae01a80 * OBJLoader will no longer crash when it cannot find materials in MTL file 14 years ago
sha..rd 0df414d2f0 * Fix Lighting.frag compile error 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago