Commit Graph

78 Commits (509f4eae35f0c154bdd3a56c86a4efdb043b2ef7)

Author SHA1 Message Date
rem..om f0aff05d41 ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold 11 years ago
rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 11 years ago
sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 11 years ago
rem..om 4f3319f049 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 12 years ago
rem..om f8faebb79e ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define 12 years ago
rem..om 76b4306d10 ShaderNodesLoader : removed unused jogAmp dependency that slipped in.... 12 years ago
rem..om 6ab93d4007 ShaderNodesLoader : Better way to compute define conditions 12 years ago
rem..om 55d065ab78 Shader Nodes implementation : 12 years ago
nor..67 5e0fa6459c - avoid null node names in obj importer 12 years ago
nor..67 ea973c14c3 - change logging from logger.info() logger.fine and logger.warning() 12 years ago
nor..67 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 12 years ago
sha..RD fd0c0fc0a1 * Made all placeholder assets loaded have correct asset keys (based on the key that was used to load them) 12 years ago
Sha..om 5a90cd7082 * Fixed issue where OBJ loader would fail to parse faces correctly if they had more than 1 space in them 12 years ago
nor..67 a3cda69323 - move JmeCursor interface back to Core-Plugins due to dependencies in core :/ 12 years ago
nor..67 cae51429ac - move cursor loader to desktop package due to awt dependence 12 years ago
sky..ok fa841874c6 Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups 12 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 12 years ago
Sha..rd 243bba48ff * Improvements to GLSL loader handling of libraries. The order of #import is maintained, it is also possible to #import in the body of the shader (but it will not be included twice). Fixed issue 523. 12 years ago
rem..om 2915316e45 One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced 12 years ago
Sha..rd 1ddb7903db * OBJ loader now supports loading models that use negative indices in the face statement 12 years ago
Sha..rd e848c53ef4 * Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model 12 years ago
Sha..om be1aa87f55 * Fixed issue 518 .. again 12 years ago
Sha..om c8b3ae7f64 * Fix issue 518 12 years ago
Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 years ago
Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
Sha..rd 050f630383 * Fix issue 514 13 years ago
dan..om 0ade9ab80f - Removed a comment on a line that wasn't to be commented... 13 years ago
dan..om 5ac9953f62 Implemented the ability to change the mouse cursor. 13 years ago
nor..67 ea0be5cf9f - fix imports across engine 13 years ago
Sha..rd 4ee09fa52e * Ogre3D models exported from blender2ogre / Blender 2.63 now work by avoiding submeshname DTD violation 13 years ago
Sha..rd 30dfa52f51 * TGA loader now supports loading colormapped (non-RLE only) images 13 years ago
Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 years ago
sky..ok 533fb86c50 Down to 260 Javadoc warnings from 324 13 years ago
Sha..om b99e5a9bfb * Prevent exception when loading OBJ file without normals or texcoords 13 years ago
Sha..rd 4721c944a2 * Minor warning fix in BoundingBox, BIHTree 13 years ago
Sha..om eb9ef60d04 * Fix OBJ Loader exception 13 years ago
Sha..rd f357a7e89f * OBJ loader now supports multiple spaces or tabs in between vertex/face specifications 13 years ago
Sha..rd 9dfe1b12f3 * New J3O format version: fixed incorrect serialization of savable versions for certain class hierarchies 13 years ago
nor..67 5ce347eec8 - use JmeSystem.getStorageFolder() for SaveGame util 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
nor..67 9f16b989fe - add a way to add a classpath for loading in-asset classes to AssetManager, use in BinaryImporter 13 years ago
sha..rd 66127db26d * Standardized handling for loading dependent assets for all loaders 13 years ago
sha..rd f15dfe3011 * Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file 13 years ago
Sha..om ec13fbce9a * Fix blender MTL export issue that causes overly shiny models 13 years ago
sha..rd 31fe049a66 * Moved WAVLoader and GLSLLoader to Core-Plugins 13 years ago
sha..rd 97a9b4ee00 * Fix MTL issue where "Tr 0" could cause model to be invisible even though illum index specifies that it shouldn't use transparency 13 years ago
sha..rd 045e2a4317 * AssetManager.loadAsset() with null key will throw exception 13 years ago
sha..rd 8411ff22e2 * Fix incorrect warning message in OBJLoader 13 years ago
rem..om b86b658c93 Fixed material default value loading 13 years ago