5985 Commits

Author SHA1 Message Date
Fadorico
3b829c7365 Write/read the width and height of the quad 2016-11-24 18:11:25 -05:00
empirephoenix
9856555074 Merge pull request #570 from TehLeo/master
Integer Texture Support
2016-11-22 11:20:38 +01:00
Nehon
11562f88cf Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 2016-11-20 23:55:06 +01:00
Nehon
35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 2016-11-20 19:02:02 +01:00
Paul Speed
ed817507d4 Improved the "compare result changed" error message to include the most
likely cause of the error.
2016-11-20 07:14:49 -05:00
empirephoenix
7958ae2f46 Merge pull request #561 from shamanDevel/FixFor#503
#503 fixed
2016-11-17 08:52:23 +01:00
TehLeo
7ed61854df Update Caps.java 2016-11-12 18:52:36 +01:00
TehLeo
85f1e6ab46 Update GLRenderer.java 2016-11-12 18:51:14 +01:00
TehLeo
7693e785c2 Update Image.java 2016-11-12 18:50:05 +01:00
TehLeo
d90ee201da Update GLImageFormats.java 2016-11-12 18:48:13 +01:00
TehLeo
af11f870f1 Update GL3.java 2016-11-12 18:47:09 +01:00
Nehon
78fa00bedf Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219
The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN.
2016-11-04 20:08:44 +01:00
Nehon
3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 2016-11-04 20:04:22 +01:00
Nehon
bc86161831 fixed some javadoc in AbstractShadowRenderer 2016-11-04 16:59:07 +01:00
Nehon
17a853e3a8 Fixed post shadow filter for glsl1.5 2016-11-02 09:58:24 +01:00
Nehon
584b822eb7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 2016-11-02 09:24:17 +01:00
Nehon
ad6da79ad1 Fixed the link to the paper for convertHalfToFloat 2016-10-30 09:45:23 +01:00
Nehon
81830c4146 ShaderNodes now move all the declared extensions at the top of the generated shader source 2016-10-09 20:12:39 +02:00
Nehon
9cf67b902e Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 2016-10-09 10:00:28 +02:00
Rémy Bouquet
be6d2765e3 Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise.
Also I changed how the value is set (with a set(...)) because it was assigning the passed parameter to the local instance of the transform.
2016-10-06 09:45:37 +02:00
Nehon
cd70630502 Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader. 2016-10-03 23:39:07 +02:00
Nehon
cf6951af34 MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary 2016-10-03 23:31:24 +02:00
Sebastian Weiß
2e58f2774c #503 fixed 2016-09-28 08:19:04 +02:00
Kirill Vainer
903522de91 Merge pull request #549 from shamanDevel/LWJGL3-update
Lwjgl3 update from 3.0.0b to 3.0.0
2016-09-26 23:36:13 -04:00
Rémy Bouquet
c50b4dbeaa Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
# By Nehon (2) and others
# Via GitHub (7) and Nehon (1)
* 'master' of https://github.com/jMonkeyEngine/jmonkeyengine:
  Clean up in the PBR j3md file to remove warnings
  Fix for #502
  Minor fix in javadoc for Camera.java class
  minor cleanup in GLRenderer
  fixed missing Cloneable in the Triangle.
  Fix for MTR Framebuffers
  fixed a typo
  Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
  Fixed wrong alpha handling in the pbr shader
  Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
2016-09-22 09:09:00 +02:00
Rémy Bouquet
907ee122a1 Fixed wiki links in the realm.md 2016-09-22 09:08:53 +02:00
Nehon
f642e56517 Clean up in the PBR j3md file to remove warnings 2016-09-18 15:25:00 +02:00
Rémy Bouquet
445f7ed010 Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
Fix for #502
2016-09-16 10:19:28 +02:00
Sebastian Weiß
97cac35105 Fix for #502 2016-09-16 09:42:57 +02:00
Paul Speed
9e5d9613ec Merge pull request #556 from Ali-RS/master
Minor fix in javadoc for Camera.java class
2016-09-15 01:59:38 -04:00
Ali-RS
8937e93cce Minor fix in javadoc for Camera.java class 2016-09-15 09:41:04 +04:30
Kirill Vainer
86c2c7f341 minor cleanup in GLRenderer 2016-09-14 19:11:14 -04:00
Sebastian Weiß
4e79ccfa68 changed source compatibility only for lwjgl3 2016-09-12 10:19:01 +02:00
Kirill Vainer
c872cb2fdb Merge pull request #555 from JavaSaBr/master-original
fixed missing Cloneable in the Triangle.
2016-09-11 20:31:19 -04:00
Kirill Vainer
eadec4c5ad Merge pull request #554 from TehLeo/patch-2
Fix for MTR Framebuffers
2016-09-11 15:01:56 -04:00
javasabr
651c3cc29e fixed missing Cloneable in the Triangle. 2016-09-11 13:50:52 +03:00
TehLeo
28281f7962 Fix for MTR Framebuffers
The problem: Happens with two MTR framebuffers with same number of color attachements.
If we set a frame buffer frame1, then later frame2.
r.setFrameBuffer(frame1);
r.setFrameBuffer(frame2);
Frame2 buffer will not output to multiple targets. Only its first target will be rendered.
This patch fixes that problem.
2016-09-10 20:33:50 +02:00
empirephoenix
c947e12bfd Merge pull request #551 from Ali-RS/master
fixed a typo
2016-09-06 15:37:02 +02:00
Ali-RS
bdd15b7f3e fixed a typo 2016-09-06 17:12:43 +04:30
shaman
309f751c4d Maybe fixed 'warning: [options] bootstrap class path not set in conjunction with -source 1.7' 2016-09-06 08:58:43 +02:00
empirephoenix
aa839beb71 Merge pull request #543 from tonihele/issue-537-master
Added a cursor cache to avoid cursor disappearing and app crashing wh…
2016-09-05 16:03:59 +02:00
shaman
26be6d896c Updated .travis.yml to build against Java8 instead of Java7 2016-09-04 14:24:36 +02:00
Sebastian Weiß
ed68a7b749 fixed formatting 2 2016-08-27 08:45:42 +02:00
Sebastian Weiß
dccec876c5 fixed formatting 2016-08-26 20:39:52 +02:00
Sebastian Weiß
e8f76d43fe implemented all changes regarding OpenCL (and some missing stuff) 2016-08-26 14:40:44 +02:00
Sebastian Weiß
e40ebdc5c6 updated GL and AL 2016-08-26 12:39:08 +02:00
Sebastian Weiß
6ad6f658b0 updated lwjgl version to the 3.0.0 release 2016-08-26 12:38:43 +02:00
Rémy Bouquet
977610bbd7 Merge pull request #546 from MeFisto94/ios-legacyapplication-master
Using LegacyApplication in the iOS Harness
2016-08-20 11:59:10 +02:00
MeFisto94
0262b72258 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 2016-08-20 11:28:04 +02:00
Nehon
9665b985e4 Fixed wrong alpha handling in the pbr shader 2016-08-19 10:54:30 +02:00