1152 Commits

Author SHA1 Message Date
Riccardo Balbo
3851c35f08 Add blend mode that sums alphas and does alpha blending for colors 2019-03-09 11:07:40 -08:00
Stephen Gold
f33252f4d0 spelling corrections in diagnostic messages 2019-03-02 17:41:21 -08:00
Stephen Gold
c11fbe4dd8 jme3-core JavaDoc corrections (comments only) 2019-02-25 23:27:52 -08:00
Ali-RS
dae85e1598 Removed unused imports. (#1020) 2019-02-11 21:40:32 -08:00
Ali-RS
6679873c9b Added removeAction(), removeLayer() and removeCurrentAction() to AnimComposer (#1016)
* Added AnimComposer.removeAction() and AnimComposer.removeLayer()

* Added javadoc for AnimComposer.setCurrentAction()

* Moved removing of current action to a separate method.

* Added javadoc for new methods.
2019-02-10 20:50:44 -08:00
Ali-RS
9ded31cf1c Added TestUserData. (#1017) 2019-02-08 15:47:40 +01:00
Riccardo Balbo
626af3123a Add double short and byte support to UserData (#946) 2019-02-08 15:47:23 +01:00
Ali-RS
7363662f21 Added isSimilar() to Quaternion, Vector2f, Vector3f and Vector4f (#1015)
* Added isSimilar() to Quaternion.

* Added isSimilar() to Vector2f.

* Added isSimilar() to Vector3f.

* Added isSimilar() to Vector4f.

* Modified isSimilar() to consider NaN.
2019-02-07 10:01:07 -08:00
Ali-RS
637162e484 Added AnimComposer.hasAction() method 2019-02-04 08:21:38 -08:00
FennelFetish
254a5839c1 Added tests for traversal order when using SceneGraphVisitor. 2019-02-02 10:14:24 -08:00
FennelFetish
0f9cf090e7 Fixes depth-first-traversal order in Node.
DFSMode needs to be passed to the recursive calls so the selected order is also applied further down the scenegraph.
2019-02-02 10:14:24 -08:00
Patrick Werner
c7f6aa9ae6
fixed billboard shader bug on android where int is used instead of float 2019-01-22 12:57:56 +01:00
Davis Rollman
c6158bba68 Added getter and setter for LegacyApplication's speed (#986) 2019-01-10 13:23:26 -08:00
Stephen Gold
13d00e0df3 fix for issue #972 (TestModelExportingCloning fails) 2019-01-09 09:25:17 -08:00
Stephen Gold
fceee58546 fix issue #997 (cloning UpdateControl throws IllegalArgumentException) 2019-01-07 21:22:36 -08:00
grizeldi
a88fdf99f0
More XBOX controller remappings 2018-12-30 17:59:48 +01:00
mitm
416b866c78 Fixed a problem with mergeFrom() where a key that was explicitly mapped to null was taken to mean it had no mapping. Checking that the key has a mapping instead fixes problem. 2018-12-27 14:52:40 -07:00
Stephen Gold
017800251b Revert "test and fix issue #358 (Centered BitmapText is rendered blurry)"
This reverts commit c4e1e7f1f8b8cd5a2c18e52919f059ba97698d7e.
2018-12-16 18:01:53 -08:00
Stephen Gold
c4e1e7f1f8 test and fix issue #358 (Centered BitmapText is rendered blurry) 2018-12-15 23:49:14 -08:00
Ali-RS
a61813ebd8
Added AppStateManager.getState(class, failOnMiss)
that can optionally throw an exception if the state does not exist.
2018-12-03 12:47:01 +03:30
Ali-RS
c0823bb903
Added a getState() method that will optionally fail on state misses. 2018-12-03 12:35:02 +03:30
MeFisto94
3d63433b28
Fixes #961 - Remove unused + deprecated Exception 2018-11-27 16:30:11 +01:00
Stephen Gold
c707785a34 test and fix for JME issue #957 2018-11-23 17:10:10 -08:00
Stephen Gold
68ea05eaa6 test and fix for JME issue #954 (null bounding volume) 2018-11-20 23:40:19 -08:00
Paul Speed
d5bfe1e813 Modified the J3M loader to be a little less like a 1980s text adventure.
Added a message to the exception thrown when using an invalid light mode.
Converted it to an IOException instead of the UnsupportedOperationException
(which is a runtime exception) so that the calling code will output a meaningful
error about which asset actually failed.
2018-11-20 03:31:00 -05:00
Paul Speed
c2fe803f53 Added a nicer toString() to DirectionalLight. 2018-11-20 03:29:20 -05:00
Eike Foede
07c0df7f1d OrientedBoxProbeArea copy constructor fixed 2018-11-14 08:32:05 -08:00
JESTERRRRRR
7095ad10e0 FlyByCamera rise/fall behaviour (issue #617)
Changed riseCamera to use the up vector set with 'setUpVector(Vector3f upVec)' when pressing Q and Z which should make it go up/down.
2018-10-31 17:06:03 -07:00
JESTERRRRRR
45f7c3a230 Particle tile number/UV calculation change (#930)
* Update ParticlePointMesh.java

* Update ParticleTriMesh.java
2018-10-04 15:29:21 -07:00
Stephen Gold
025b27c96d test cases and fix for issue #880 2018-09-13 20:48:24 -07:00
Riccardo Balbo
f12d7e4e60 Fix AudioNode issues when using velocityFromTranslation and small refactoring (#875)
* Fix AudioNode issues when using velocityFromTranslation and small refactoring

* Fix audionode fix
2018-09-06 12:42:49 -07:00
Stephen Gold
2d6aa15526 correct a typographical error in JavaDoc 2018-08-22 17:02:29 -07:00
Nehon
6b2af9917b Fixes post shadows compilation issue on android 2018-05-18 23:55:36 +02:00
TehLeo
c72b73ee8b Added Texture Formats R16F, R32F, RG16F, RG32F. (#839) 2018-05-18 08:37:59 +02:00
joliver82
c49a0dc54d Update GLImageFormats.java 2018-05-18 08:35:05 +02:00
Rémy Bouquet
266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 2018-05-18 08:30:07 +02:00
Nehon
302e746a94 Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String 2018-05-01 09:15:39 +02:00
b00nation
0d5f18c3a8 Update MaterialDebugAppState.java
I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
2018-04-25 14:36:51 +02:00
theMinka
cd7c60cc59 Fixes handling of blend equations and factors in GLRenderer (#848)
* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
2018-04-25 14:34:58 +02:00
Christopher
2f683c10bc Updated deprecation documentation 2018-04-25 14:27:50 +02:00
Nehon
db48b98a2e Fixes an issue where light probes were used in phong lighting 2018-04-22 10:29:55 +02:00
Nehon
36c1ce713f Moved the render probe function in PBR.glsllib 2018-04-19 08:37:28 +02:00
Nehon
3aeb7350ae Fixes an issue with animation speed being wrongly applied 2018-04-19 08:00:53 +02:00
grizeldi
ce79df9370 Fix a typo which made pbr shader fail to compile 2018-04-18 16:53:33 +02:00
Nehon
0cc97f5653 Deletes obsolete TestPBREnv test 2018-04-17 15:50:57 +02:00
Nehon
83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 2018-04-17 15:23:56 +02:00
Nehon
824e99c96e Fixes attachement node when model ignore transforms 2018-04-02 09:36:29 +02:00
Nehon
9df4449f49 Adds animation mask to the animation system 2018-04-02 09:08:29 +02:00
Stephen Gold
06f8a00549 fix JME issue #742 (attachment nodes for ignoreTransform geometries) 2018-03-30 18:54:59 -07:00
Nehon
a463f5515a Negative speed now plays an animation backwards 2018-03-26 06:29:53 +02:00