match the actual state of the Camera. When a camera
is created it is initially not a perspective camera and
now will reflect that. Setting the perspective frustum
will also now clear this flag.
The regular setFrustum can be used for ortho cameras
and so does not change the mode.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9956 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
clip, to include truncating the letter quad at
the border. This is better when text needs to
be hard constrained for UI type fields.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9947 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Made a PointlLightShadowRenderer and a PointLightShadowFilter.
- This will need a lot of refactoring as a lot of code is duplicated with the PSSMShadowRenderer
- Also i plan to change the Shadow map rendering to a cubemap instead of 6 separate textures.
Added a cornell box model and a test case
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9942 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This includes overriding the alpha values for any tagged
colors that might be in the text. Previously the only way
to change the alpha was to set the BitmapText's main color
which overrode any color tags.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9911 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
to AbstractControl. It should work in 99% of regular
use cases and not require controls to implement
cloning if they don't need it. And if they didn't
implement it then the error message will be pretty
clear when they try to reload a saved control that
doesn't implement Cloneable.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9849 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
ID instead of name. The names may be localized for
the local language.... Bouton 0 instead of Button 0, etc.
I also changed the compatible layer and the one default
mapping to use logical IDs now.
Added a few constants to JoystickButton just to make
things easier for the standard buttons 0-11.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9782 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
axes during analog processing. Actions were always
invoked for the active axis direction but if the
stick flipped to fast across the middle then the
reverse axis' actions were still "pressed" and would
get stuck.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9779 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Filters that were using those attributes now properly keep a reference on them in the filterInit method.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9777 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
joysticks that properly report their name. It's
a simple system using properties files on the
classpath. A core file has been added with at
least one known remapping.
Buttons and axes can be renamed but they can't
yet be flipped. If needed that can be added
later.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9774 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
method: render(RenderManager rm, ColorRGBA color)
So that it doesn't clobber other BitmapText that just
happens to be using the font.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9769 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
http://code.google.com/p/jmonkeyengine/source/detail?spec=svn9389&r=9389
That caused the StringBlock to be recreated every
time the text was set to "". Doing this blew away
90% of BitmapText's internal state causing subsequent
text to be the wrong size, misaligned, etc.
The original reason for the change needs to be revisited.
Big comment left in code with the original change commented
out.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9765 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
information about buttons and axes and allow slightly
easier hook-up of stanard triggers.
The events have also been expanded to include the
actual JoystickAxis and JoystickButton objects.
Changes to the JInput joystick support coming next
commit. Android joystick stuff was modified to compile
but is totally broken with this change until the code
can be properly updated.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9760 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- re introduced the alphaDiscardThreshold as explained in prvious commit. It's not binded to the AlphaTestFallOff fixedfunc binding
- Added a small poly offset to post shadow technique, this greatly help in fixing shadow acne.
- Added Poisson disc sampling PCF Filtering for shadows
- Properly passed the shadow map size as a define in the shaders and remove the hardcoded value
- Pssm15 don't use the textureSize function anymore and use the same shadow map size define ( this increased performance quite a bit)
- Optimized the shaders code a bit
- Better PSSM test
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Made the relvent changes in lwjgl1Renderer
- Changed the check in the lwjglRenderer (note that it's deprecated in opengl 3)
- Removed the test in the OglESRenderer since GL_ALPHA_TEST/GL_ALPHA_FUNC no longer exists in OGLES 2, this must be handled in the fragment shader aka the alphaDiscardThreshold that is coming back in an upcoming commit.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9747 75d07b2b-3a1a-0410-a2c5-0572b91ccdca