Commit Graph

1899 Commits (33968b4c39c629a1d915f85e5aff785bc06482e2)

Author SHA1 Message Date
rem..om a04d5dde01 BufferUtils : Apply changes made by Empire Phenix to properly track direct memory. This feature is defaulted to off. 12 years ago
nor..67 b4a55256de - change bullet PhysicsControls to keep their CollisionShape when detaching 12 years ago
rem..om 37710098a2 ParticleEmitter : created a RadialParticleInfluencer 12 years ago
rem..om 27930a7cd9 DefaultParticleInfluencer / NewtonianParticleInfluencer : Fixed initialVelocity attribute naming that was kept as startVelocity while acessors where get/setInitialVelocity. 12 years ago
rem..om aacc136aa8 ParticleEmitter : RotationSpeed has now an effect when setting a faceNormal to a ParticleEmitter 12 years ago
nor..67 65e469d8b8 remove unused import 12 years ago
nor..67 cd4b513afe SDK: 12 years ago
nor..67 ab2c34fafb SDK: 12 years ago
Sha..rd 0ddc10a0c0 * Fixed minor javadoc issue 12 years ago
Sha..rd 6f5d4ef943 * Added ViewPort.clearProcessors() to remove all processors from a viewport 12 years ago
Sha..rd f5f3a85042 * Added new ImageRaster thing, it can let you read and write pixels on jME3 images without caring about the underlying format. NOTE: None of the jME3 internal classes use it yet, the code has yet to be ported. 12 years ago
Sha..rd 69cbad9ce9 * Deprecated Intensity formats and RGB10, these never worked, and never will 12 years ago
pot..om 16851eb1d8 Removing Android Sensor Support (undo r9610). Preparing for new way of implementing sensor support on Android. 12 years ago
nor..67 143789d3f0 - try to fix bullet compile issues 12 years ago
nor..67 60a41c0cfe - try to fix bullet compile issues 12 years ago
nor..67 b7fbe61d43 - remove try to fix bullet compile issues 12 years ago
nor..67 a859b1e672 - different try to fix bullet compile issues 12 years ago
nor..67 5c0c12b0c2 - remove try to fix bullet compile issues 12 years ago
nor..67 e3785f4e20 - try to fix bullet compile issues without typos 12 years ago
nor..67 640ac3d981 - try to fix bullet compile issues 12 years ago
nor..67 7a0584ba43 - remove try to fix bullet compile issues 12 years ago
nor..67 738b687cad - try to fix bullet compile issues 12 years ago
rem..om 3bd77d3048 Changed the way EffectTrack and AudioTrack are serialized. 12 years ago
rem..om ae3cc96caa Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524 12 years ago
nor..67 382c3da1a4 - add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies) 12 years ago
nor..67 a98026b700 - fix bug in native bullet ray direction (thanks to EmpirePhoenix) 12 years ago
Kae..pl bb644be5e0 Fix to specifying texture UV coordinates for generated textures. 12 years ago
Sha..om 78bbe9b251 * Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic) 12 years ago
rem..om ef98888ce7 EffectTrack now disable and cull the emitter once all particles are gone 12 years ago
Sha..rd 2ab5e4abbe * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner 12 years ago
Sha..rd 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader 12 years ago
Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 12 years ago
Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums 12 years ago
Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. 12 years ago
Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults 12 years ago
Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 12 years ago
Sha..rd e78474a5b1 * Fix issue 506 12 years ago
Sha..rd be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. 12 years ago
Sha..rd f82be26af8 * Fix issue 520 12 years ago
Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. 12 years ago
Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() 12 years ago
pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. 12 years ago
pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 12 years ago
rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors 12 years ago
rem..om 91f2353a57 Re-introduced WorldMatrixInverseTranspose in UniformBindingManager 13 years ago
pot..om eb024346ff Added constructors and method to allow users to set the file path to store the screenshots. 13 years ago
pot..om 48b40f4e3c Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/ 13 years ago
pot..om 0deeb597f1 Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/ 13 years ago
bre..ns 461882701d uncommented some textures in TerrainTestAdvanced 13 years ago
rem..om a597f1b19e Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation 13 years ago