Kae..pl
eb7e7bbaad
Feature: added sky loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10811 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
iwg..ic
592303181e
Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10810 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
iwg..ic
c1c9fc871a
Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10809 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
f94ad2b37a
Bugfix: fixed an issue with improper normals direction in merged vertices in mirror modifier.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10808 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
f0aff05d41
ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10807 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
915638a370
Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10804 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
2a00f1ccb0
Refactoring: removed unnecessary return type from the modifiers (it was never used).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10803 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
8df3569688
Refactoring: small reorganisation of ObjectHelper class.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10802 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
d86adfa4f1
Bugfix: fixed an issue with missing material color when material has a non used texture.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10801 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
2fc18e9e2c
Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10800 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
2707b6586b
Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10799 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
iwg..ic
2711e729d0
Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10798 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
5a1e7dbd63
Applied the same interpolate to interpolateLocal
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treatment to Vector2f and 4f... fortunately no
JME code seems to use these.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10797 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
1fc55d2eb0
Changed the other two-vector version of interpolate
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to interpolateLocal also since it also stores it back
to the same vector.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10796 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
b73d42e654
Changed interpolate to interpolateLocal to match latest
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API change.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10795 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
641c138a1b
Changed interpolate() to interpolateLocal() to match
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the other method behavior where "local" stores it back
to the same vector.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10794 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
87930e7075
Modified to allow the rolling index to be seeded
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so that the app can optionally set it so the
screen shots don't get overwritten every time
the app is restarted.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10793 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
05603965fc
* Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10792 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
25814a8859
* Safety first: *ALL* EGL calls are now checked for errors prior to proceeding
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* Safety first.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10791 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
d70174d91a
Added a proper toString() to CollisionResult.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10790 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
0ee9f53c27
- fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10789 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
5bc840e57a
Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.
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Alsofixed an issue with the filter version of the shadow processor
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10788 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
iwg..ic
1a94e65176
Android: Updated error checking for egl config logging
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10787 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
638947623d
Refactoring:
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1. moved BlenderFileException to com.jme3.scene.plugins.blender.file and getting rid of one package.
2. loader classes now throw IOException when loading problems occur as they should do (BlenderFileException is only used internally).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10786 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
64112acc83
Fix for a very subtle floating point precision
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problem where I was saying rays go straight
through Quads in certain areas of the Quad.
...many Bothans died to bring you this fix.
Detailed code comment is detailed.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10785 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
00354e426d
GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
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Thanks to Rickard
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10784 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
3800db318c
LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10783 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
a14b6a3a50
Fixed Bloom filter downsampling, broken in change 10750
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10782 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
8ffd1363b5
Fixed Fxaa, I broke it with change 10750
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10781 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
f3165b632f
Fix to water filter where there was a remaining "m_" in a paremeter set
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Thanks to maximusgrey
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10780 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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You can also do this for the alpha test function, but alpha test is deprecated in gl 3.0 and opengl es 2.0 so it's there only for compatibility and consistency reason.
This setting can be directly set in the j3m file in the RenderState statement.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10779 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
8f307f8fa5
Added an eclipse '.settings' folder to svn ignore list.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10778 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
c69756acbc
Let the comparator be reset without having to create
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a whole new list. And some whitespace changes.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10777 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
iwg..ic
1e3e14ba75
Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10776 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
iwg..ic
123ccabaff
Android: Don't render mesh if vertex count == 0
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10775 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
610d6e47fc
* Avoid leaking FD in Natives.computeNativesHash()
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10774 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Sha..om
e66abb780d
* Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10773 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Sha..om
55ab8f5d30
* Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10772 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
67ce41ee57
* Make sure to reset planeState and viewportChanged values in when cloning cameras
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10771 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
228a8e2ebd
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
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* Remove unneeded null check when binding uniforms to uniform bindings
* Added Uniform.deleteNativeBuffers() to delete any buffers the uniform might be using (currently independent of Shader disposal)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10770 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10769 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
f94bc8660c
* Avoid FD leaking in binary importer/exporter
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10768 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10767 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
2bb849a0f3
- change build file to use build-zip target
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10765 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
e4ffcec925
SDK
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- update project genfile info
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10764 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
1b17c4fd04
Bugfix: fixes to specular shininess loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10763 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10762 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
a3876e49de
- build engine zip release for stable build as well
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10760 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
92331fcc37
SDK:
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- update dependencies for NetBeans 7.3.1, pt3
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10758 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
f9c5d22f80
SDK:
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- update dependencies for NetBeans 7.3.1, pt2
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10756 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago