Commit Graph

30 Commits (322368ae7902c9041703b0f1c9d6555283d76c48)

Author SHA1 Message Date
nor..67 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 12 years ago
rem..om 0c403cfc9c Changed the way the light is phased out for the LightScattering filter 12 years ago
rem..om 5536f5f824 Also Fixed FXAA vertex shader projection calculation for glsl<1.5 12 years ago
rem..om 34ab69cef9 Fixed post vertex shader projection calculation for glsl<1.5 12 years ago
rem..om 609d51dbfd Further fix and cleanup to SSAO for glsl < 1.5 12 years ago
nor..67 21e5244c0a Fixed ssao filter for opengl < 1.5 12 years ago
rem..om 2a4a4ac0ef Fixed an issue with FadeFiltter 12 years ago
rem..om 064908c69f LightScattering : smoother "vanishing" while lookking away from the light 12 years ago
rem..om 5a22c0d9de Water reflection/refraction cameras parallel projection is now explicitely set to false. 12 years ago
sky..ok fa841874c6 Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups 13 years ago
sky..ok 01f1c8ff27 Replace NetBeans file templates with jME licenses 13 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 13 years ago
sky..ok 751cb9e20a Javadoc cleanup 13 years ago
rem..om 0e733ff100 Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort. 13 years ago
rem..om e0df200dfd Properly update the Height map and normal map to the water filter material when setting those textures to the filter 13 years ago
rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 13 years ago
nor..67 c842eefb90 - add serialization to DepthOfFieldFilter (thanks to @rectalogic) 13 years ago
rem..om 28926b8383 WaterFilter can now have a square shape 13 years ago
rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 years ago
Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 years ago
Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 years ago
nor..67 ea0be5cf9f - fix imports across engine 13 years ago
sky..ok 96e20aad8d Javadoc fixes: Down from 260 to 221 warnings 13 years ago
rem..om 2e704987b9 Fixed alpha variable declaration in SSAO Normal pass shader.Thanks to koris. 13 years ago
rem..om 9d7d5a388c Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold from the frag shaders 13 years ago
rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
sky..ok 533fb86c50 Down to 260 Javadoc warnings from 324 13 years ago
rem..om 5671358657 Soft particles implementation. 13 years ago
nor..67 b0ada38d21 - move effects and networking to separate jar files 13 years ago