Paul Speed
3c56afeae6
Converted Application to an interface and renamed the old Application to
...
LegacyApplication. This is a breaking change for any class extending Application
directly.
And regardless, if you refer to Application then you will need to clean build
your app... and any of your dependencies that also refer to Application. Basically,
anything using an AppState will need to be clean built against the next alpha.
9 years ago
Paul Speed
ab6fb03171
Converted spatial over to use Cloner to do its various
...
deep and semi-shallow cloning. I'd be very surprised if nothing
is broken as there is only so much testing I can easily do.
Also various fixes for places I forgot to call super.cloneFields().
9 years ago
Paul Speed
f7c16e878e
Modified the clone function lookup to support inheritence.
...
It's just too useful for things like Mesh which has a dozen
or more subclasses... more useful than the limitations.
9 years ago
Paul Speed
2028f3b3f8
Added 'finer' logging for the clone() method to provide visibility for
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debugging.
Added a setClonedValue() method to force uncloned or precloned references
in some specific use-cases.
Added an isCloned() method to tell if an object has already been cloned
in this cloner's 'session'.
9 years ago
Paul Speed
c6aac78f42
Added a clone() method and implement Cloneable.
...
Removed whitespace from the ends of lines.
9 years ago
Nehon
da9d38fee6
Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models...
9 years ago
Nehon
e2f180811c
PBR calibration with recent changes
9 years ago
Nehon
7190da4df0
PBRLighting Uses the world normal fetched from the texture...
9 years ago
Nehon
65a8ee0f2e
PBRLighting now use the world normal to fetch irradiance instead of the reflection vector.
...
Also added some comment for the parallax fix to explain what it does and where it comes from
9 years ago
Paul Speed
eda92656dd
Updated AudioNode with a JmeCloneable cloneFields() method
...
to clone its fields. Some small change in behavior since the new
methods will clone the filters, too, to avoid 'user surprise'.
9 years ago
Paul Speed
2f246b25bb
Added cloneFields() method to BitmapText thought it's probably
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fruitless since BitmapText isn't even properly saveable and couldn't
possibly have worked for any dynamic text with the old clone()
method.
Also a bunch of white space changes removing spaces at the ends of
lines.
9 years ago
Paul Speed
3f1c696e26
Adding a comment about the strange shared fields in BitmapTextPage
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that I'm not going to touch with a ten foot pole.
9 years ago
Paul Speed
7665fef2de
ParticleEmitter and related classes (ugh) now implement JmeCloneable.
...
It hasn't replaced the old clone() method yet and is still untested.
9 years ago
Paul Speed
6e999aa79b
Tired of committing around the generated version.prpoerties
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file... so I'm remove it and fixing it with a .gitignore.
9 years ago
Nehon
07088452ff
Fixed binormal calculation in Single pass lighting
9 years ago
Paul Speed
2bdb3de2f5
Started implementing the JmeCloneable stuff for Spatial
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and Mesh. Still need to catch some of the outer subclasses of
Node and Geometry. Nothing is hooked up or tested yet.
9 years ago
Jan Ivenz
b87b582f98
Fix incorrect normal map shading in PBRLighting.
9 years ago
MeFisto94
665908cdee
Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors
9 years ago
Nehon
5970444b9c
Fixed an issue with previous commit on shadows, in the glsl100 shader
9 years ago
Nehon
493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
9 years ago
MeFisto94
8477fa781b
Fixed another NPE when missing serialized waypoints and fixed having different names for write/read
9 years ago
Nehon
c4525aa550
Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors.
9 years ago
MeFisto94
23fe0658a6
Fixed a NPE when Serializing a Spline without points. Also fixed a Typo.
9 years ago
MeFisto94
15c9c083cd
Allow MotionEvents to be cloned
9 years ago
Paul Speed
8b1ddbe60f
First round of getting JmeCloneable implemented... added
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support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
9 years ago
Nehon
dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
9 years ago
Nehon
32be69f3e6
Remove a lot of duplicate code for shadows
9 years ago
Paul Speed
0b487ee9f3
Moved the file writing in screen shot app state to its own
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method... 1) because it's a little cleaner, 2) because it means
subclasses can hook it if desired.
9 years ago
Nehon
f391b9c3aa
Made AbstractControl Implement Cloneable
9 years ago
Nehon
cb56fd88eb
For some reason the J3MLoader never loads the material name. Not that it's really important, but since we have the name field... let's read it...
9 years ago
Paul Speed
f83c7006f0
Removed some cloneForSpatial() methods that weren't doing anything
...
that the super class would do.
Adding @Override to cloneForSpatial() methods in jme3-core controls
and CloneableTracks.
9 years ago
Paul Speed
10947e8b50
Modified the JmeCloneable's clone() method to be jmeClone() so that
...
implementing objects will still be able to keep a regular public
clone() method that may do their own selective deep cloning. This
allows explicit demarcation between the normal 'user' facing clone()
and the two step cloning process used by Cloner.
Specifically, this will let Spatial continue to have a clone() method
that operates as it does today... with its new guts essentially calling
a properly configured Cloner.
9 years ago
Paul Speed
68425480cb
Removed a bit of commented out dead code.
9 years ago
InShadow
947904b71d
Added public method getGeometry on Batch class.
9 years ago
Paul Speed
70154f1b1d
Added a simple deep cloning that can replace all of our odd post-fixup
...
piece-meal stuff with proper full-object-graph shared reference cloning.
9 years ago
Nehon
838978ed15
Null check for the renderFrameBuffer of the fpp when cleaning up the fpp. It may be null if multisampling is enabled.
9 years ago
MeFisto94
870f84c6c6
Fixes #442 - Add 64bit detection for the armv7 platform
9 years ago
Daniel Johansson
9f9cb824cd
Fixed an issue with J3MLoader thinking certain texture path patterns with new texture options still looked like old style and hence ignoring new options and getting the texture path wrong.
9 years ago
Nehon
f14e609287
Updated MatParam.getAsString to reflect recent change on j3m texture parameter format
9 years ago
Kirill Vainer
b431d16981
Cylinder: fix incorrect axis samples for closed
9 years ago
InShadow
6c9cd46e11
Corrected spelling mistake.
9 years ago
Teencrusher
5468a48050
Removed the modification of the input parameter that lead to a wrong axisSamples member then the cylinder was closed
9 years ago
Alrik
f925e3eb81
- revert mistake
9 years ago
Alrik
546850130d
- make the comment more precise because user control and world inverse /
...
local bind pose transforms are also copied
9 years ago
Alrik
54d563dde2
- remove unnecessary comment
9 years ago
TehLeo
449bc443b3
Update BufferUtils.java
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Fixes #395
9 years ago
Alrik
03b351f26c
- fix Bone constructor doesn't clone the given Bone object parameter
9 years ago
MeFisto94
a3372284e9
Be more verbose when the Asset Path is outside of the root.
9 years ago
Nehon
44601cf5ff
Added an experimental MikkTspace generator
9 years ago
InShadow
1073eba6be
Cleaned up BatchNode a bit and implemented collideWith to work only with non-batched children.
9 years ago