Nehon
2f06c9b37b
ShaderNodeDefinition path is now set while loading the definition.
8 years ago
Nehon
26ccaaea88
DDSLoader now supports Luminance16f format (r16f)
8 years ago
empirephoenix
080a89e14b
Merge pull request #655 from mitm001/patch-4
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Updated broken link to point to wiki.
8 years ago
mitm001
80bec2e7a0
Updated broken link to point to wiki.
8 years ago
Paul Speed
2fc25f5743
Merge pull request #645 from grizeldi/patch-2
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Added Xbox One S controller mappings
8 years ago
grizeldi
23d6def5ed
Made right trigger usable on Xbox based controllers
8 years ago
grizeldi
ddfa728d60
Add Xbone S controller mappings
8 years ago
empirephoenix
bfbb0d61ea
Merge pull request #498 from TripleSnail/master
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Add/remove all PhysicsControls even when a RigidBodyControl is present
8 years ago
empirephoenix
4d48f5c8a4
Merge pull request #644 from rpax/patch-1
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NullContext thread safety
8 years ago
Rafael Pax
543268593b
NullContext thread safety
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The fields `timeThen` and `timeLate` are static. If multiple Applications are launched in different threads in headless mode, sync fails. This can be fixed removing the static modifier of the fields.
8 years ago
Nehon
d20cf3f20a
Reverted changes in Spatial made for VR.
8 years ago
Nehon
29875e6085
Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
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see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
8 years ago
empirephoenix
0111cddaa5
Merge pull request #639 from shamanDevel/DDSLoader-less-constraints
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Weakens the flag tests in DDSLoader: some textures lack the DDSCAPS_TEXTURE flag
8 years ago
Rickard Edén
d6fb7d85f1
Fixed controller buttons: unControllerSize is size of struct in bytes.
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Cleaned up controller detection code from last commit
8 years ago
Sebastian Weiß
02781e799f
oh man, I should have learned it by now, that jme uses spaces, not tabs
8 years ago
Sebastian Weiß
04b0578173
Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
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This commit weakens the check for this flag: Instead of throwing an exception, a warning is logged.
8 years ago
Sebastian Weiß
a3cd3cbb04
Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
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This commit weakens the check for this flag: Instead of throwing an exception, a warning is logged.
8 years ago
empirephoenix
1265f46fed
Merge pull request #638 from stephengold/master
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Version 3.1.0 is now stable, both for the SDK and the Engine itself.
8 years ago
Stephen Gold
35978f9c38
Version 3.1.0 is now stable, both for the SDK and the Engine itself.
8 years ago
Stephen Gold
3d07e165af
Merge pull request #637 from stephengold/master
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fix SkeletonControl.getAttachmentsNode() for odd models (such as Jaime)
8 years ago
Stephen Gold
9905c4f011
getAttachmentNode(): move target selection from SkeletonControl to Bone
8 years ago
Stephen Gold
b2aa1ff9f1
fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
8 years ago
Stephen Gold
5f9cf52c13
Merge pull request #633 from stephengold/master
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add PointSize to Unshaded matdef, test with SkeletonDebugger
8 years ago
Stephen Gold
dcb92e1d15
Unshaded.vert: put declaration in #ifdef to avoid an unused uniform
8 years ago
Rémy Bouquet
4dd65eb81c
Merge pull request #611 from FrozenShade666/patch-2
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Update README.md
8 years ago
Rickard Edén
39fad9cb3a
Fix for mirror cam not being initialized
8 years ago
Rickard Edén
7818f985be
Fix for NPE when initializing mirror view
8 years ago
Rickard Edén
1c22bd26b7
Support for Vive Tracker
8 years ago
Rémy Bouquet
b0a5384046
Moved worldMatrix declaration in instancing.glsl so that it works on android
8 years ago
Rémy Bouquet
09fa4f165e
fixed bad comma in previous commit
8 years ago
Nehon
8caf05734c
Fixed tangent and normal argument position in Skinning.glsllib
8 years ago
empirephoenix
eca531fdc8
Merge pull request #630 from rvandoosselaer/fix_appsettings_resizable
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use the resizable parameter instead of a default 'true' value
8 years ago
Stephen Gold
259f599d1d
add PointSize to Unshaded matdef, test with SkeletonDebugger
8 years ago
rvandoosselaer
81a301f8ef
use the resizable parameter instead of a default 'true' value
8 years ago
empirephoenix
a64175c0f1
Merge pull request #629 from JavaSaBr/fix_problem_with_converting_blend_files
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fixed a problem with converting blend file when there are unsupported…
8 years ago
javasabr
0e340416fd
fixed a problem with converting blend file when there are unsupported textures.
8 years ago
empirephoenix
b35cbd5580
Merge pull request #626 from JavaSaBr/fix_memory_leak_lwjgl
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Fixed some problems with getting an address of an LWJGL buffer.
8 years ago
empirephoenix
78a3e2408e
Merge pull request #622 from JavaSaBr/fix_memory_cost_on_terrain_changes
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added reusing position buffer on heightmap changing.
8 years ago
javasabr
f84ac5d085
fixed some problems with getting address.
8 years ago
Rémy Bouquet
df765322dc
Fixed warnings in Terrain shader.
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Fixed the use of the first diffuse map
Fixed the camera positioning in the TestSpotLightTerrain
8 years ago
empirephoenix
d1b125eac1
Merge pull request #578 from FennelFetish/master
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Fixes mouse cursor format for LWJGL3
8 years ago
empirephoenix
c3c274015f
Merge pull request #620 from NemesisMate/patch-11
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Removed the override that avoided a CompoundCollisionShape to be scaled
8 years ago
empirephoenix
734b2d3238
Merge pull request #623 from JavaSaBr/fix_memory_leak_lwjgl
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Implemented auto free LWJGL byte buffers.
8 years ago
javasabr
449f83f4a6
added volatile
8 years ago
javasabr
2136dc4484
Implemented auto free LWJGL byte buffers.
8 years ago
javasabr
444588a363
added reusing position buffer on heightmap changing.
8 years ago
empirephoenix
ed4e614722
Merge pull request #618 from jseinturier/jme3-vr-dev
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Deprecated VRApplication. Now VRAppState should be used.
8 years ago
NemesisMate
31933ff365
Removed the override that avoided a CompoundCollisionShape to be scaled
8 years ago
Julien Seinturier
6cf1b57e00
Added VREnvironment class that gather the system related VR objetcs.
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This VREnvironment is independent from the JMonkey stuff and enables to
check and initialize VR specific capabilities before initializing
VRAppState.
The procedure is now to initialize a VR environment and, if the
initialization is ok, to attach a VRAppstate to the main application.
Some class has been refactored:
- System classes are within the com.jme3.system package
- VR related utility classes are in the package com.jme3.util.
8 years ago
Julien Seinturier
33e6574387
Deprecated VRApplication. Now VRAppState should be used.
8 years ago