Commit Graph

3639 Commits (2ccadb7a7a6351105a13311448b82642f5818827)
 

Author SHA1 Message Date
PSp..om 1fc55d2eb0 Changed the other two-vector version of interpolate 11 years ago
PSp..om b73d42e654 Changed interpolate to interpolateLocal to match latest 11 years ago
PSp..om 641c138a1b Changed interpolate() to interpolateLocal() to match 11 years ago
PSp..om 87930e7075 Modified to allow the rolling index to be seeded 11 years ago
sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay 11 years ago
sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding 11 years ago
PSp..om d70174d91a Added a proper toString() to CollisionResult. 11 years ago
nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix 11 years ago
rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 11 years ago
iwg..ic 1a94e65176 Android: Updated error checking for egl config logging 11 years ago
Kae..pl 638947623d Refactoring: 11 years ago
PSp..om 64112acc83 Fix for a very subtle floating point precision 11 years ago
rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 11 years ago
rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 11 years ago
rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 11 years ago
rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 11 years ago
rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 11 years ago
rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 11 years ago
Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. 11 years ago
PSp..om c69756acbc Let the comparator be reset without having to create 11 years ago
iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 11 years ago
iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 11 years ago
sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 11 years ago
Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 11 years ago
Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 11 years ago
sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 11 years ago
sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 11 years ago
sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 11 years ago
sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 11 years ago
Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 11 years ago
nor..67 2bb849a0f3 - change build file to use build-zip target 11 years ago
nor..67 e4ffcec925 SDK 11 years ago
Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 11 years ago
Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 11 years ago
nor..67 a3876e49de - build engine zip release for stable build as well 11 years ago
nor..67 92331fcc37 SDK: 11 years ago
nor..67 f9c5d22f80 SDK: 11 years ago
nor..67 20920e5241 SDK: 11 years ago
nor..67 630aabe9e0 - change use of branding.token in project.properties 11 years ago
rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 11 years ago
rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 11 years ago
Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 11 years ago
roo..li b49ab638c3 Updated some item names in SDK Palette. 11 years ago
roo..li 951b650119 Updated SDK Palette to no longer use C-style object names -_- 11 years ago
roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 11 years ago
jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 11 years ago
jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 11 years ago
jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 11 years ago
jul..se e877d1f8c9 Switches to JOGL 2.0.2 11 years ago
rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial 12 years ago