Commit Graph

5 Commits (2c9fe269139f4a4f5969333ecb622c67762e2b11)

Author SHA1 Message Date
rem..om dada1c1d38 CollisionShapeFactory.createCompoundShape now exclude geometies the are batched in a BatchNode. 12 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 13 years ago
nor..67 4a39f5f37a - remove setting of bounding box from CollisionShapeFactory 13 years ago
nor..67 3cdaf0e051 jme3: 14 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 14 years ago
nor..67 2f45134fd5 - fix TerrainPatch recognition in terrain compound generation 14 years ago
nor..67 397c2acec8 - fix scaling in terrain compound generation 14 years ago
nor..om 197bba7fe8 - fix TerrainPatch method signature to not break old projects, deprecate getHeightmap, add new getHeightMap 14 years ago
nor..67 aa4b8d19e7 - create HeightFieldCollisionShapes in CollisionShapeFactory CompoundShape generation as well 14 years ago
nor..67 bd613fee2b - fix bullet CollisionShapeFactory for new terrain heightfield 14 years ago
nor..67 19403e5660 - add fix for physics mesh generation and physics collision shape ignore flag to native bullet 14 years ago
nor..67 aa2c4333f4 - merge changes to native bullet 14 years ago
nor..67 862540833b copy Bullet Native to trunk 14 years ago
nor..67 e0e539c8bd - fix physics debug view rogue meshes by adding mesh.getFloatBuffer(Type.Position).clear() 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago