- fix scaling in terrain compound generation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8738 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -96,7 +96,7 @@ public class CollisionShapeFactory {
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}
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TerrainQuad terrain = (TerrainQuad) spatial;
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Transform trans = getTransform(spatial, realRootNode);
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shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()),
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shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightMap(), trans.getScale()),
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trans.getTranslation(),
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trans.getRotation().toRotationMatrix());
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} else if (spatial instanceof Node) {
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@ -96,7 +96,7 @@ public class CollisionShapeFactory {
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}
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TerrainQuad terrain = (TerrainQuad) spatial;
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Transform trans = getTransform(spatial, realRootNode);
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shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()),
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shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightMap(), trans.getScale()),
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trans.getTranslation(),
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trans.getRotation().toRotationMatrix());
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} else if (spatial instanceof Node) {
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