- create HeightFieldCollisionShapes in CollisionShapeFactory CompoundShape generation as well

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8736 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 13 years ago
parent bd613fee2b
commit aa4b8d19e7
  1. 23
      engine/src/bullet/com/jme3/bullet/util/CollisionShapeFactory.java
  2. 28
      engine/src/jbullet/com/jme3/bullet/util/CollisionShapeFactory.java

@ -89,13 +89,24 @@ public class CollisionShapeFactory {
private static CompoundCollisionShape createCompoundShape(Node realRootNode,
Node rootNode, CompoundCollisionShape shape, boolean meshAccurate, boolean dynamic) {
for (Spatial spatial : rootNode.getChildren()) {
if (spatial instanceof Node) {
if (spatial instanceof TerrainQuad) {
Boolean bool = spatial.getUserData(UserData.JME_PHYSICSIGNORE);
if (bool != null && bool.booleanValue()) {
continue; // go to the next child in the loop
}
TerrainQuad terrain = (TerrainQuad) spatial;
Transform trans = getTransform(spatial, realRootNode);
shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()),
trans.getTranslation(),
trans.getRotation().toRotationMatrix());
} else if (spatial instanceof Node) {
createCompoundShape(realRootNode, (Node) spatial, shape, meshAccurate, dynamic);
} else if (spatial instanceof Geometry) {
Boolean bool = spatial.getUserData(UserData.JME_PHYSICSIGNORE);
if (bool != null && bool.booleanValue()) {
continue; // go to the next child in the loop
}
if (meshAccurate) {
CollisionShape childShape = dynamic
? createSingleDynamicMeshShape((Geometry) spatial, realRootNode)
@ -112,6 +123,16 @@ public class CollisionShapeFactory {
trans.getTranslation(),
trans.getRotation().toRotationMatrix());
}
} else if (spatial instanceof TerrainPatch) {
Boolean bool = spatial.getUserData(UserData.JME_PHYSICSIGNORE);
if (bool != null && bool.booleanValue()) {
continue; // go to the next child in the loop
}
TerrainPatch terrain = (TerrainPatch) spatial;
Transform trans = getTransform(spatial, realRootNode);
shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightmap(), terrain.getLocalScale()),
trans.getTranslation(),
trans.getRotation().toRotationMatrix());
}
}
return shape;

@ -89,14 +89,24 @@ public class CollisionShapeFactory {
private static CompoundCollisionShape createCompoundShape(Node realRootNode,
Node rootNode, CompoundCollisionShape shape, boolean meshAccurate, boolean dynamic) {
for (Spatial spatial : rootNode.getChildren()) {
if (spatial instanceof Node) {
if (spatial instanceof TerrainQuad) {
Boolean bool = spatial.getUserData(UserData.JME_PHYSICSIGNORE);
if (bool != null && bool.booleanValue()) {
continue; // go to the next child in the loop
}
TerrainQuad terrain = (TerrainQuad) spatial;
Transform trans = getTransform(spatial, realRootNode);
shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()),
trans.getTranslation(),
trans.getRotation().toRotationMatrix());
} else if (spatial instanceof Node) {
createCompoundShape(realRootNode, (Node) spatial, shape, meshAccurate, dynamic);
} else if (spatial instanceof Geometry) {
Boolean bool = spatial.getUserData(UserData.JME_PHYSICSIGNORE);
if (bool != null && bool.booleanValue()){
if (bool != null && bool.booleanValue()) {
continue; // go to the next child in the loop
}
if (meshAccurate) {
CollisionShape childShape = dynamic
? createSingleDynamicMeshShape((Geometry) spatial, realRootNode)
@ -113,6 +123,16 @@ public class CollisionShapeFactory {
trans.getTranslation(),
trans.getRotation().toRotationMatrix());
}
} else if (spatial instanceof TerrainPatch) {
Boolean bool = spatial.getUserData(UserData.JME_PHYSICSIGNORE);
if (bool != null && bool.booleanValue()) {
continue; // go to the next child in the loop
}
TerrainPatch terrain = (TerrainPatch) spatial;
Transform trans = getTransform(spatial, realRootNode);
shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightmap(), terrain.getLocalScale()),
trans.getTranslation(),
trans.getRotation().toRotationMatrix());
}
}
return shape;
@ -235,7 +255,7 @@ public class CollisionShapeFactory {
return null;
}
}
/**
* This method moves each child shape of a compound shape by the given vector
* @param vector

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