shadowislord
b7c2050487
SDK: fix compliation
2015-03-19 22:48:01 -04:00
Normen Hansen
5ac1d63bb9
- check for animations being present before importing them in ExternalChangeScanner
2015-03-10 15:08:57 +01:00
Normen Hansen
b61656ffaa
- update external change scanner to allow import of animations
2015-03-10 15:07:15 +01:00
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
...
This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
2015-03-01 23:35:02 +01:00
Nehon
33222e33be
Texture previews in the Material Editor are now processed in a separate thread
2015-03-01 23:35:01 +01:00
Nehon
f31fee4f9a
Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
2015-03-01 23:34:58 +01:00
Nehon
440009c3ac
Remove warnings from MaterialEditorTopComponent
2015-03-01 23:34:56 +01:00
Nehon
2fb6eac744
Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
2015-03-01 23:34:55 +01:00
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
2015-03-01 15:14:30 -05:00
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
...
- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
Nehon
7037d8cc62
Changed j3o icon
2015-02-22 14:22:05 +01:00
Nehon
00e939b32b
SDK About dialog update, with year's copyright, correct website URL and credits for icon sets
2015-02-22 14:12:31 +01:00
Nehon
160aa13942
Complete SDK icons overhaul.
2015-02-22 13:01:11 +01:00
Nehon
b3cdc1c3d2
Warning cleanup.
...
Changed default composer camera angle
Displayed the grid by default
2015-02-18 21:52:14 +01:00
Nehon
c3ab5b3748
SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication
2015-02-18 00:27:13 +01:00
Nehon
52ebd9090c
Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene.
2015-02-17 20:35:37 +01:00
Nehon
9f4d72cfc0
Tweaked the background colors of the viewports in the SDK
2015-02-16 15:49:46 +01:00
Nehon
0e1619c01b
Fixed an issue that prevented the preview to be displayed properly in the material editor
2015-02-16 15:13:07 +01:00
Nehon
55195bd996
SDK scene viewer and previews are now gamma corrected
2015-02-16 14:49:00 +01:00
Normen Hansen
ea2e25c2e6
- update SDK library definitions for NiftyGUI 1.4.1
2015-02-16 12:50:14 +01:00
Nehon
f1b038796e
One can now add a new technique to a mat def with the node Editor.
...
Also added an experimental auto layout feature
2015-02-15 23:22:33 +01:00
Nehon
f9d8a88bba
Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant.
2015-02-13 19:06:18 +01:00
Nehon
ff877160e8
One can now select the technique in the shader node editor through a combo box in the tool bar
2015-02-13 18:14:21 +01:00
Nehon
1286fa0fba
More controls when connecting inputs and outputs in the node editor
2015-02-13 12:33:06 +01:00
Nehon
2670026552
Fixed a documentation issue in the shader node definition wizard
2015-02-11 23:08:41 +01:00
Nehon
76fe370cf1
Removed the code display button for nodes that don't have code.
2015-02-11 22:47:38 +01:00
Nehon
ae8474cb57
Added some icons to edit and delete a node in the shader node editor
2015-02-11 22:20:54 +01:00
Nehon
2066c98dd0
Fixed background color in some node editor windows to fit with a dark theme
2015-02-10 18:48:32 +01:00
Nehon
edf5db0f44
Fixed context menu display in the node editor
2015-02-10 00:48:32 +01:00
Nehon
ac7d8d0674
integrated change described in this thread to the ColorRGBAPropertyEditor
...
http://hub.jmonkeyengine.org/t/colorrgbapropertyeditor-a-little-improvement/31552
2015-02-10 00:48:22 +01:00
Nehon
58480c0926
New Colors for the node editor
2015-02-10 00:48:03 +01:00
Nehon
400a03c507
Shader Node's editor connections are now curved lines.
2015-02-10 00:47:53 +01:00
shadowislord
7f50f906aa
Upgrade to LWJGL 2.9.3
2015-02-08 19:44:21 -05:00
Nehon
0351f9e60f
added a drag and drop to scroll feature to the node editor with the mouse wheel click.
2015-02-08 18:06:32 +01:00
Nehon
212a2d6e96
Millions of fixes, fixes for me
...
- Fixed hanging save on a Material definition file.
- Fixed Node editor blow up when changing a shader node definition content.
- Enhanced error reporting.
- and many more.
2015-02-07 00:42:06 +01:00
Nehon
e14c30a3cf
Enhanced the ShaderNodeDefinition creation wizard
2015-02-07 00:39:15 +01:00
Nehon
c310b933c9
Added proper undo/redo support in the shader editor
2015-02-04 22:18:11 +01:00
Nehon
7c88da9d5c
Created a backdrop image for the ShaderNode editor
2015-02-03 23:21:25 +01:00
Nehon
06e9618a4b
Proper save handling for the shader editor.
2015-02-03 23:21:17 +01:00
Nehon
ef9c86bd24
New icons for the SDK
2015-01-31 23:09:20 +01:00
Nehon
d637380e56
Fixed a saving issue in the shader Nodes Editor
2015-01-31 23:09:17 +01:00
Normen Hansen
82901bb486
- remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs
2015-01-31 21:20:09 +01:00
Nehon
0f346ee196
More fixes to panels color so that it uses the one from the LAF
2015-01-31 17:24:34 +01:00
Nehon
7f8763e8f0
fixed colors of the material editor so that it fits with any LAF
2015-01-31 16:50:16 +01:00
Normen Hansen
b5894aed65
- remove backgroundColor directives from SceneComposerTopComponent to make it more compatible with LAFs
2015-01-31 14:09:24 +01:00
Nehon
576e18b376
You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader.
2015-01-29 23:51:26 +01:00
Nehon
a047376d70
Some clean up in the ShaderNode editor
2015-01-29 23:51:19 +01:00
Normen Hansen
0167955e80
- check for ProjectAssetManager when adding MaterialOpenSupport
2015-01-29 23:20:24 +01:00
Normen Hansen
4f7a4b19fd
- suppress warnings in Material Support plugin
2015-01-29 15:32:47 +01:00
Nehon
1cb9edd07a
More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account
2015-01-28 23:43:26 +01:00