Commit Graph

1293 Commits (273f3a6e62c7e1c82def44717b823a4c84a511d8)

Author SHA1 Message Date
Nehon 851af2f7bc MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread. 10 years ago
Nehon 33222e33be Texture previews in the Material Editor are now processed in a separate thread 10 years ago
Nehon f31fee4f9a Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change 10 years ago
Nehon 440009c3ac Remove warnings from MaterialEditorTopComponent 10 years ago
Nehon 2fb6eac744 Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file. 10 years ago
shadowislord a374e73376 AssetManager: adjust usage according to latest changes 10 years ago
shadowislord 40926dc32d AssetConfig: Platform asset config now returned as URL 10 years ago
Nehon 7037d8cc62 Changed j3o icon 10 years ago
Nehon 00e939b32b SDK About dialog update, with year's copyright, correct website URL and credits for icon sets 10 years ago
Nehon 160aa13942 Complete SDK icons overhaul. 10 years ago
Nehon b3cdc1c3d2 Warning cleanup. 10 years ago
Nehon c3ab5b3748 SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication 10 years ago
Nehon 52ebd9090c Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene. 10 years ago
Nehon 9f4d72cfc0 Tweaked the background colors of the viewports in the SDK 10 years ago
Nehon 0e1619c01b Fixed an issue that prevented the preview to be displayed properly in the material editor 10 years ago
Nehon 55195bd996 SDK scene viewer and previews are now gamma corrected 10 years ago
Normen Hansen ea2e25c2e6 - update SDK library definitions for NiftyGUI 1.4.1 10 years ago
Nehon f1b038796e One can now add a new technique to a mat def with the node Editor. 10 years ago
Nehon f9d8a88bba Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant. 10 years ago
Nehon ff877160e8 One can now select the technique in the shader node editor through a combo box in the tool bar 10 years ago
Nehon 1286fa0fba More controls when connecting inputs and outputs in the node editor 10 years ago
Nehon 2670026552 Fixed a documentation issue in the shader node definition wizard 10 years ago
Nehon 76fe370cf1 Removed the code display button for nodes that don't have code. 10 years ago
Nehon ae8474cb57 Added some icons to edit and delete a node in the shader node editor 10 years ago
Nehon 2066c98dd0 Fixed background color in some node editor windows to fit with a dark theme 10 years ago
Nehon edf5db0f44 Fixed context menu display in the node editor 10 years ago
Nehon ac7d8d0674 integrated change described in this thread to the ColorRGBAPropertyEditor 10 years ago
Nehon 58480c0926 New Colors for the node editor 10 years ago
Nehon 400a03c507 Shader Node's editor connections are now curved lines. 10 years ago
shadowislord 7f50f906aa Upgrade to LWJGL 2.9.3 10 years ago
Nehon 0351f9e60f added a drag and drop to scroll feature to the node editor with the mouse wheel click. 10 years ago
Nehon 212a2d6e96 Millions of fixes, fixes for me 10 years ago
Nehon e14c30a3cf Enhanced the ShaderNodeDefinition creation wizard 10 years ago
Nehon c310b933c9 Added proper undo/redo support in the shader editor 10 years ago
Nehon 7c88da9d5c Created a backdrop image for the ShaderNode editor 10 years ago
Nehon 06e9618a4b Proper save handling for the shader editor. 10 years ago
Nehon ef9c86bd24 New icons for the SDK 10 years ago
Nehon d637380e56 Fixed a saving issue in the shader Nodes Editor 10 years ago
Normen Hansen 82901bb486 - remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs 10 years ago
Nehon 0f346ee196 More fixes to panels color so that it uses the one from the LAF 10 years ago
Nehon 7f8763e8f0 fixed colors of the material editor so that it fits with any LAF 10 years ago
Normen Hansen b5894aed65 - remove backgroundColor directives from SceneComposerTopComponent to make it more compatible with LAFs 10 years ago
Nehon 576e18b376 You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader. 10 years ago
Nehon a047376d70 Some clean up in the ShaderNode editor 10 years ago
Normen Hansen 0167955e80 - check for ProjectAssetManager when adding MaterialOpenSupport 10 years ago
Normen Hansen 4f7a4b19fd - suppress warnings in Material Support plugin 10 years ago
Nehon 1cb9edd07a More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account 10 years ago
Normen Hansen 5917d699d6 - fix issue with files in ProjectAssets showing with "unfold triangle" 10 years ago
Normen Hansen 829971890b - remove System.localizingBundle from jme3-core layer.xml Help entries 10 years ago
Normen Hansen 0f4c8dc93c - move Renderer Info Action from layer.xml to Annotations 10 years ago