Commit Graph

37 Commits (251511ee00acafe1aa96d4947645463f861c77ab)

Author SHA1 Message Date
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago
Kirill Vainer af3a0c70ce Move glFramebufferTextureLayer to GLFbo 7 years ago
Nehon 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 years ago
MeFisto94 0262b72258 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 8 years ago
Michael Braunstingl d39b780fa5 Added RenderState.BlendMode.Custom 9 years ago
shamanDevel 5e098b0493 worked on LWJGL3 support 9 years ago
Teencrusher bffa2191e5 Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues. 9 years ago
Kostyantyn Hushchyn b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
Kostyantyn Hushchyn eba4c4e29a Fixed iOS subsystem after transition to common renderer. Added OpenAL audio renderer. Implemented flip y in native iOS image loader 10 years ago
Kirill Vainer ed4b70bcad GLTiming: new GL wrapper to profile GL calls 10 years ago
Kirill Vainer 5b95f8a4b0 GLRenderer: Improve compatibility with OpenGL 3.2 core profile 10 years ago
Kirill Vainer 389b117fb6 IosGL: reset buffer position in fromArray() 10 years ago
shadowislord 22957c3d28 IOS Renderer: remove clear texture units (does nothing anyway) 10 years ago
shadowislord 40926dc32d AssetConfig: Platform asset config now returned as URL 10 years ago
shadowislord 25b1780e09 AssetManager: remove useless subclasses 10 years ago
shadowislord ee151af5d2 iOS: use generic GLRenderer (untested) 10 years ago
iwgeric 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
shadowislord c818ee9c5c IosAssetManager: Remove nearest filtering override (old code) 10 years ago
shadowislord 6ca111b13d Refactor renderer system 10 years ago
Nehon 9f459af4e3 One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 years ago
iwgeric a55aae21f9 Minor cleanup of mouse / keyboard methods for touch. 10 years ago
iwgeric a116389814 Forgot to add isSimulateKeyboard to TouchInput interface. 10 years ago
iwgeric 249f62fe95 remove showVirtualKeyboard from TouchInput 10 years ago
iwgeric d42a777909 Add showSoftKeyboard(boolean show) to JmeSystem. 10 years ago
shadowislord 2ec7366fde Initialize OpenAL context in the render thread 10 years ago
shadowislord a947bcb64b Fix build error 10 years ago
shadowislord eaa5a15f39 Remove use of deprecated image formats (IOS) 10 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 10 years ago
shadowislord 661053689d Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code) 10 years ago
shadowislord 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 years ago
shadowislord 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 years ago
Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
Nehon 77a4002c3d Added support for hardware srgb output (gamma correction). 11 years ago
Kostyantyn Hushchyn 625264b6d8 Added base input handler - touch and simulated mouse 11 years ago
Normen Hansen 9e9b08afa2 - add iOS to build 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago