Commit Graph

2121 Commits (24056c1979923a5432f81d3f2499ee32ab5f4dde)

Author SHA1 Message Date
Sha..rd 6745c8ed63 * Made AppletHarness fields protected instead of private to allow extension 12 years ago
bre..om d68fba1fef fixed TerrainGrid.getTerrainAtCell() and TerrainGrid.getTerrainAt(), updated TerrainGridTileLoaderTest 12 years ago
Sha..rd b3e63e9732 * Depth writes now completely disabled for all nifty elements - should fix various glitches when nifty is rendered with jME3 gui or 3D objects 12 years ago
Sha..rd 9e03dba566 * Add checks for maximum texture resolution in all renderers 12 years ago
rem..om 78d1754df1 Implemented proper frustum culling for the shadow post pass. 12 years ago
rem..om 116c7161f7 Added a workaround the incomplete draw buffer in basicShadowRenderer 12 years ago
bre..om c7d42dede5 removed physics error from TerrainGrid tests 12 years ago
rem..om 3a2d25ce30 One can now remove a cinematic event from a cinematic 12 years ago
Zer..om cb079b48c0 Added code to darken the area behind the stats display so it can be read even over a light background. This can be turned off by calling setDarkenBehind(false) on the StatsAppState 12 years ago
rem..om 5a22c0d9de Water reflection/refraction cameras parallel projection is now explicitely set to false. 12 years ago
Kae..pl 2ace208225 Bugfix: fixed NPE error while getting subtarget of a constraint, not every constraint data have such field 12 years ago
Kae..pl 69205a679b Updating the bound of every newly loaded node. 12 years ago
rem..om 0dadaa80f5 Shadow system refactoring. 12 years ago
jul..om 2ca9775aef Fixes the sample count 12 years ago
jul..om 3002e5e057 Uses GL2GL3 instead of GL2 when it is possible 12 years ago
PSp..om 4458603c7e Attempt to make the isParallelProjection() flag better 12 years ago
jul..om 380b40b7e9 Adds some off-screen rendering (work in progress, not tested) 12 years ago
bre..om c405f09391 added toCellSpace() and toWorldSpace() utility methods to TerrainGrid 12 years ago
bre..om fa29b95c39 added TerrainGrid.getTerrainAtCell(Vector3f cellCoordinate) to get the terrain tile from cell coordinates 12 years ago
bre..om 9c2a897bfb removed deprecated methods from TerrainGrid, added in getTerrainAt(Vector3f worldLocation), more docs on TerrainGrid 12 years ago
jul..om a0a67abf06 Fixes a bug in the frame buffers (thanks to Nehon's suggestion) 12 years ago
PSp..om b9274a3ed2 Added Rectangle.toString() 12 years ago
PSp..om bf782ac840 Just fixing a typo in a comment. 12 years ago
PSp..om 4610dbdacc Added a form of line wrap mode that does a hard 12 years ago
PSp..om 580579285b Added a getter for size since it's the only way 12 years ago
jul..om 54c7447efa Mouse and input support for NEWT canvas and display 12 years ago
jul..om c9c1ae1cae Fixes BPP in JoglNewtAbstractDisplay 12 years ago
rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 12 years ago
rem..om 8d841b70dd Forced depth range to 0,0 in NiftyJmeDisplay processor before rendering nifty to avoid depth check issues between the 3D scene and the text elements of the nifty gui. 12 years ago
jul..om 48ca976705 Adds a display based on NEWT (work in progress) 12 years ago
jul..om 345cac2444 Adds a canvas based on NEWT (work in progress) 12 years ago
jul..om 44b89a367c Fixes a bug occurring when exiting the full screen mode and adds an abstract display based on NEWT (work in progress) 12 years ago
jul..om 0170c7b5eb Fixes some problems with framebuffers (second attempt) 12 years ago
rem..om 89608f3fd5 fixed material param settings in PssmShadowRenderer 12 years ago
rem..om 76dcabae66 Added proper documentation for camera.getWorldCoordinates 12 years ago
jul..om 0263c78d55 Fixes some problems with framebuffers 12 years ago
rem..om 7271bf4de7 Made the PSSmRenderer stop to create a new matrix for each split on every frame 12 years ago
rem..om 3b84ae44e5 Made all attributes of PssmShadowRenderer protected 12 years ago
rem..om d1a036a021 Pssm now supports fade out of the shadows when using a zextend 12 years ago
nor..67 a3cda69323 - move JmeCursor interface back to Core-Plugins due to dependencies in core :/ 12 years ago
nor..67 fb2412d1b1 - move cursor loader to desktop package due to awt dependence 12 years ago
nor..67 cae51429ac - move cursor loader to desktop package due to awt dependence 12 years ago
nor..67 7bb5e9bfdd - move native jme-ios.m file to plugin for now 12 years ago
Kae..pl 49f227b7cc Minor optimisations. Added several comments to unveil certain parts of the code. 12 years ago
nor..67 83caa059fb - release pool in iOS image loader when exiting early 12 years ago
nor..67 e45a75f2f6 - minor optimization in iOS image loader native code 12 years ago
nor..67 b3dc16535f - add current iOS code 12 years ago
Kae..pl 1b04d13f3e Bugfix: making sure that the first and last bevel line is parallel to its neighbour in curves that have bevel applied (that is how blender works) 12 years ago
PSp..om ff155b4d78 Added the ability to set the overall alpha for a BitmapText. 12 years ago
jul..om af3e3a74f5 Uses the proper string as attribute name to get its location (and now the shader-based renderer relying on JOGL 2.0 is operational) 12 years ago