Stephen Gold
1491ffe775
remove an unused empty file jme3test/light/DlsfError.java
5 years ago
rvandoosselaer
4b62b70a5b
Set the minimum required OpenGL profiles for the geometry and tessellation shader test cases. Resolves #1357
5 years ago
Stephen Gold
9a5b3864b2
remove an unused empty file jme3test/collision/Main.java
5 years ago
Stephen Gold
f71c312338
Fixes issue #1350 for getters (MorphTrack documentation)
5 years ago
Stephen Gold
e09adbf014
Fixes issue #1350 (MorphTrack documentation)
5 years ago
Stephen Gold
415a52df51
convert tabs to blanks in FixedScale100.frag
5 years ago
Stephen Gold
5d969f29a1
correct a typographic error in TestUseAfterFree output
5 years ago
Stephen Gold
a667f5e8cd
Revert "Fixes issue #1336 : AWTPanels forcing OpenGL 2.0 (Compat Profile)"
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This reverts commit 84912d5803
.
5 years ago
Stephen Gold
a150deb8be
improve format and rm trailing whitespace (10 files in com.jme3.opencl)
5 years ago
Stephen Gold
1fa283f06a
correct the javadoc of Matrix4f.set(float[][]) -- missing "not"!
5 years ago
Stephen Gold
06a8a056c1
clarify the javadoc of Quaternion.toString() "displaced"?
5 years ago
Stephen Gold
d99c378bdc
add missing javadoc tags to BufferUtils
5 years ago
Stephen Gold
33ebbef214
add some missing javadoc (2 files in com.jme3.util)
5 years ago
Stephen Gold
84912d5803
Fixes issue #1336 : AWTPanels forcing OpenGL 2.0 (Compat Profile)
5 years ago
Stephen Gold
e1d5e3c64d
FastMathTest: test the reversibility of coordinate transformations
5 years ago
Stephen Gold
a1fb4837f5
add missing javadoc tags to 10 files in the com.jme3.math package
5 years ago
Stephen Gold
72de37be21
resolve an unknown HTML tag in the ColorRGBA javadoc
5 years ago
Stephen Gold
4731069110
javadoc correction: Quaternion.negate() doesn't "invert" anything
5 years ago
Stephen Gold
8896cd5a68
don't refer to transforms as "matrices" in the Transform javadoc
5 years ago
Stephen Gold
ede7af0573
remove the javadoc reference to the mythical USE_FAST_TRIG setting
5 years ago
Stephen Gold
a124fcd284
remove all javadoc references to the mythical JmeException
5 years ago
Stephen Gold
e98df18a9c
improve formatting and rm trailing whitespace (16 files in jme3-core)
5 years ago
Stephen Gold
ce862bc09e
IndexBuffer: resolve a javadoc warning
5 years ago
Stephen Gold
3a5f9661ab
jme3-terrain: handle 2 more ByteBuffer cases
5 years ago
matthias plasser
c85e2bcfd4
Fixes #1341 : AudioBuffer.updateData only allows direct buffers ( #1342 )
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* only allowing direct buffers now, see: https://hub.jmonkeyengine.org/t/solved-playing-audio-from-audiobuffer-in-audionode-causes-jre-to-die/43091/12
* style correction
Co-authored-by: Stephen Gold <sgold@sonic.net>
5 years ago
Stephen Gold
98a283beb6
remove unnecessary casts and tests for null, discovered using NetBeans ( #1285 )
5 years ago
rvandoosselaer
9a84e72f03
Clean up the test case and add some more context. #1340
5 years ago
rvandoosselaer
227de6f22a
Add a check to see if the NB_PROBES identifier is defined. Fixes #1340
5 years ago
rvandoosselaer
ded268a660
Add a check to see if the NB_PROBES identifier is defined. Fixes #1340
5 years ago
Riccardo Balbo
6d2ea28108
Fix last query not closed in profiler
5 years ago
Ali-RS
0bdb0159be
Fixed an issue with AndroidNativeImageLoader which was opening stream twice. ( #1338 )
5 years ago
Stephen Gold
969e2808e4
correct some typographic errors in Billboard100.frag comments
5 years ago
Stephen Gold
a96dbe8604
elimiate incidental hard tabs from jme3-examples
5 years ago
Stephen Gold
efc9c443de
elimiate incidental hard tabs from jme3-core
5 years ago
Jérôme
1acd1d299a
Removes tabs
5 years ago
Jérôme
0e0c75c85c
Migrate TestOgreComplexAnim to new anim system
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Lots of code that did nothing in old test (on feet, hand). Only eft hand anim with the bone anim in simpleUpdate works. So I rework the test to do how actionSquence work and manipulate Armature and Joint with ArmatureMask apply.
So I think there is a bug in ArmatureDebugger when apply PointSize in material. In the render view all points on armature debug have same size.
5 years ago
Jérôme
61cbaa72ee
Migrate TestBlenderObjectAnim to new anim system
5 years ago
Jérôme
821a18be21
Migrate TestCutomAnim to the new Animation system
5 years ago
Jérôme
68c6f71c73
Migrate TestSpatialAnim to the new Anim class
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Remove all deprecated class and migrate to the new animation system.
5 years ago
Grabli66
21cbdb5da3
Fixes error of loading assets
5 years ago
MeFisto94
7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
5 years ago
MeFisto94
828ca9212a
UBO: Re-order the caps detection for a more clean code.
5 years ago
MeFisto94
5100d0b995
UBO: GL_INVALID_ENUM on Mesa
5 years ago
MeFisto94
66f316b3aa
Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
5 years ago
MeFisto94
f68d88937f
GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.
5 years ago
MeFisto94
728a07a25f
Fixing PBR on <= GLSL 130:
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- GLSLCompat now implements mat3(mat4) and determinant() and inverse() for mat2 and mat3
- PBR.glslib uses this functions again instead of one-off workarounds
5 years ago
MeFisto94
4c2c3fa375
GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException
5 years ago
MeFisto94
00281b21a1
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
5 years ago
MeFisto94
b00c245e8e
GLDebug: Use a method handle instead of a string comparison to increase the performance
5 years ago
Stephen Gold
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago