A complete 3D game development suite written purely in Java.
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Stephen Gold 9a5b3864b2 remove an unused empty file jme3test/collision/Main.java 5 years ago
.github Update checkout action to v2 5 years ago
gradle/wrapper use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
jme3-android remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-android-examples remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-android-native Fix openal-soft dead link 5 years ago
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jme3-bullet-native Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 years ago
jme3-bullet-native-android Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 years ago
jme3-core Fixes issue #1350 for getters (MorphTrack documentation) 5 years ago
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jme3-jogl Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
jme3-lwjgl remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
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jme3-terrain remove all javadoc references to the mythical JmeException 5 years ago
jme3-testdata Android openGL ES 3 support (#1147) 5 years ago
jme3-vr remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
lib Android openGL ES 3 support (#1147) 5 years ago
.gitignore Store prebuild libraries outside the source folder, download prebuilt libraries from bintray 5 years ago
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common-android-app.gradle Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
common.gradle Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
gradle.properties Refactored how versions are auto-built to provide more normal versions 5 years ago
gradlew use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
gradlew.bat upgrade to gradle 4.1 7 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!