Set the minimum required OpenGL profiles for the geometry and tessellation shader test cases. Resolves #1357
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@ -8,6 +8,7 @@ import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.system.AppSettings;
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import com.jme3.util.BufferUtils;
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/**
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@ -37,6 +38,9 @@ public class TestGeometryShader extends SimpleApplication {
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public static void main(String[] args) {
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TestGeometryShader app = new TestGeometryShader();
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AppSettings settings = new AppSettings(true);
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settings.setRenderer(AppSettings.LWJGL_OPENGL33);
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app.setSettings(settings);
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app.start();
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}
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}
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@ -9,6 +9,7 @@ import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.shape.Quad;
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import com.jme3.system.AppSettings;
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import com.jme3.util.BufferUtils;
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import java.util.concurrent.Callable;
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@ -63,6 +64,10 @@ public class TestTessellationShader extends SimpleApplication {
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}
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public static void main(String[] args) {
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new TestTessellationShader().start();
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TestTessellationShader app = new TestTessellationShader();
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AppSettings settings = new AppSettings(true);
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settings.setRenderer(AppSettings.LWJGL_OPENGL40);
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app.setSettings(settings);
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app.start();
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}
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}
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