Nehon
1eb894111a
Fixed a crash in ssao.frag when enabling multisampling
8 years ago
Nehon
12fe7ba035
Added a DetailedProfiler and its associated AppState for detailed time profiling
8 years ago
Nehon
6b33ae470a
Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors.
8 years ago
Nehon
6a467ecb53
Added gpu profiling to Renderer and all the GL backends except ios
8 years ago
empirephoenix
6f32651fb1
Merge pull request #613 from JavaSaBr/fixed_saving_and_cloning_some_controls
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Fixed cloning and saving some contorls.
8 years ago
javasabr
e26f0f133b
fixed cloning and saving some contorls.
8 years ago
Julien Seinturier
b9071513e7
Working on Controller interaction
8 years ago
empirephoenix
071e449a3e
Merge pull request #612 from JavaSaBr/fixed_cloning_and_saving_RigidBodyControl-2
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Fixed saving/cloning enabled state of a RigidBodyControl.
8 years ago
Julien Seinturier
e61eff13ae
Updating Java native binds to OpenVR 1.0.6 with strict JNA direct access
8 years ago
Julien Seinturier
3520273dce
Static lonks removal & OpenVR refactoring
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Removing static call between classes
Refactoring OpenVR system package
8 years ago
javasabr
637635d53f
Fixed saving/cloning enabled state of a RigidBodyControl.
8 years ago
FrozenShade666
39560ea7ae
Update README.md
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New mashup image including Skullstone.
8 years ago
Rémy Bouquet
3a2f4075dc
Merge pull request #610 from FrozenShade666/patch-1
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Update README.md
8 years ago
FrozenShade666
e1dd515321
Update README.md
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Added Skullstone
8 years ago
Rémy Bouquet
33b3514368
Merge pull request #608 from JavaSaBr/fixed_motion_event
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Fixed saving a spatial of a motion event control.
8 years ago
javasabr
ba4886da80
fixed saving spatial of motion event control.
8 years ago
Nehon
74858976eb
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
8 years ago
Julien Seinturier
825b1baccb
Updating .gitignore in order to skip eclipse project configuration to be
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send to GitHub
8 years ago
Julien Seinturier
06759d1eb3
Adding native lib required by OpenVR and OSVR
8 years ago
Julien Seinturier
2af2b121ec
Conforming to LWJGL3 library
8 years ago
Julien Seinturier
59d41c865b
First jme3-vr commit
8 years ago
Nehon
390d35180b
Soft particles now has only one shader and one technique to work with any glsl version
8 years ago
Rémy Bouquet
4fbe5ec84d
Merge pull request #605 from JavaSaBr/add_cloneable_support_to_shadow_renderers_and_filters
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Add cloneable support to shadow renderers and filters
8 years ago
javasabr
87562bfbae
fixed NPE.
8 years ago
javasabr
c2219ecce5
removed the comment and returned a final modification to the method.
8 years ago
javasabr
f016469933
to prev
8 years ago
javasabr
6c3100f929
Added cloneable and jmeCloneable interfaces to shadows renders and filters
8 years ago
Rémy Bouquet
4c664f8df3
Merge pull request #603 from JavaSaBr/fix_editing_color_overlay_filter
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Fix editing color overlay filter
8 years ago
javasabr
1be4a48223
changed access to some methods of shadow render.
8 years ago
Nehon
f7181c38dc
Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
8 years ago
javasabr
e7d95ee734
to prev
8 years ago
javasabr
56fc653725
fixed editing of color overlay filter
8 years ago
Nehon
a64594eea9
Better cloning for TechniqueDefs
8 years ago
Nehon
51eccfea2e
Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+
8 years ago
Rémy Bouquet
93fff9fae8
Merge pull request #601 from mitm001/patch-1
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Update MotionEvent.java
8 years ago
mitm001
756a7c2683
Update MotionEvent.java
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Corrected minor spelling and class naming errors.
8 years ago
appveyor
f376ebb5c0
[ci skip] bullet: update windows natives
8 years ago
MeFisto94
0587c84527
Triggering a Native Physics build
8 years ago
Nehon
b0ed053472
Fixed a cloning issue and some tests
8 years ago
Nehon
d537a1c22e
Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
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All shaders now import the GLSLCompat.glsllib
8 years ago
Nehon
12a2f0f63c
One can now define several versions for the shader in a Technique in a J3md file, ie:
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VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert"
FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"
Versions must be separated with spaces. They will be matched together when creating the technique so they have to follow the same order for different shaders.
8 years ago
Nehon
4777c591b1
GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code
8 years ago
Nehon
f2709858bb
Got rid of the sorting for Technique selection
8 years ago
Nehon
cb04548fd5
Techniques are now weighted and sorted depending on their LightMode and GLSL version
8 years ago
Nehon
c713a06146
Fixed Backface Shadows param for PBRLighting
8 years ago
appveyor
fd200ac2a0
[ci skip] bullet: update windows natives
8 years ago
sgold@sonic.net
c1253b68b1
back to UNIX line endings
8 years ago
sgold@sonic.net
d4cd3f916d
fix errors in how vector projection is calculated
8 years ago
empirephoenix
6493337477
Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator
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implemented LWJGL3 BufferAllocator
8 years ago
Rémy Bouquet
d5658674e8
Merge pull request #592 from SkidRunner/master
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New Physics based jme3 example game.
8 years ago