Stephen Gold
f3351256cb
correct a typographical error in JavaDoc
6 years ago
joliver82
f1d5032f7a
Update GLImageFormats.java
6 years ago
Nehon
26644c89f5
Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String
6 years ago
b00nation
6d5758c914
Update MaterialDebugAppState.java
...
I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
6 years ago
Christopher
9738fc0525
Updated deprecation documentation
6 years ago
grizeldi
1c8a8f2355
Fix a typo which made pbr shader fail to compile
6 years ago
Rémy Bouquet
e7845e37ea
Fixes link to original paper in shadow renderer
6 years ago
Paul Speed
72eac2c738
Fixed an NPE in getNumElements() if the data field was null.
6 years ago
Stephen Gold
c09014dd1d
correct 2 more typographical errors in comments
6 years ago
Stephen Gold
52bbb7ad8a
follow JME's conventional approach to cloning a SpatialTrack
6 years ago
Stephen Gold
4b68a4c9dc
implement JmeCloneable to simplify BoneTrack cloning, set a good example
6 years ago
Stephen Gold
8a3d628263
implement the JmeCloneable interface for CompactArray
6 years ago
Stephen Gold
e6b23342fb
correct more grammar/spelling errors in comments
6 years ago
Stephen Gold
4f664f33cc
correct more grammar/spelling errors in comments
6 years ago
Stephen Gold
5a1a5771ec
correct more typographical errors in comments
6 years ago
Stephen Gold
f533e5003d
address issue #825 : SpatialTrack.clone() sets the trackSpatial to null
6 years ago
Stephen Gold
3122e8044d
correct spelling errors in comments
6 years ago
Ali-RS
a17f0ad73b
Fix an issue with Skeleton deserializing
...
Fix issue #371
6 years ago
Stephen Gold
ba37746c44
address issue #816 : BoneTrack.setKeyframes() throws NPE in assertions
6 years ago
Stephen Gold
66e602c825
correct more typographical errors in comments
6 years ago
Stephen Gold
e38d70e7be
correct typographical errors in comments
6 years ago
Nehon
69ca84d377
Properly cleanup the DetailedProfilerState when it's detached
6 years ago
Stephen Gold
739831142e
more comment corrections in jme3-core: mostly spelling and grammar
6 years ago
Stephen Gold
81ba0d7249
comment corrections in jme3-core: mostly spelling and grammar
6 years ago
Yan
66a46920b9
Fix typo in logger
...
Fix typo in logger.
Change "WeakRefAssetCache" to "WeakRefCloneAssetCache"
6 years ago
Nehon
631794f7d6
Fixes mat param override reading null integenr params as 0
7 years ago
Yan
01d0725a78
[taken]Fix issue #764
...
Fix infinity loop in EmitterSphereShape. issue #764
I test on both method:
public void getRandomPoint1(Vector3f store) {
float l = FastMath.pow(FastMath.nextRandomFloat(), 1f / 3f);
float u = FastMath.nextRandomFloat() * 2f - 1f;
float o = FastMath.nextRandomFloat() * FastMath.TWO_PI;
store.z = l * u;
u = 1f / FastMath.fastInvSqrt(1f - u * u);
store.x = l * u * FastMath.cos(o);
store.y = l * u * FastMath.sin(o);
store.multLocal(radius);
store.addLocal(center);
}
public void getRandomPoint2(Vector3f store) {
do {
store.x = (FastMath.nextRandomFloat() * 2f - 1f);
store.y = (FastMath.nextRandomFloat() * 2f - 1f);
store.z = (FastMath.nextRandomFloat() * 2f - 1f);
} while (store.lengthSquared() > 1);
store.multLocal(radius);
store.addLocal(center);
}
// Test
public void testGetRandomPoint() {
int n = 1000000;
long start = System.nanoTime();
for (int i = 0; i < n; i++) {
getRandomPoint1(store);
}
long time1 = System.nanoTime() - start;
start = System.nanoTime();
for (int i = 0; i < n; i++) {
getRandomPoint2(store);
}
long time2 = System.nanoTime() - start;
System.out.println("t1:" + time1);
System.out.println("t2:" + time2);
System.out.println("t1/t2:" + (float) time1 / time2);
}
Result:
t1:352272158
t2:94436324
t1/t2:3.7302613
Method2 seems nearly 4 times faster than method1.
7 years ago
demoth
8ef1f2ef3b
Fix #694 Reduce the logging level for OpenCLObjectManager
7 years ago
MeFisto94
5aef90da47
Fix Shadow Filters not having a default constructor and hence not being deserializable.
7 years ago
Domenic Cassisi
d36bbcf26c
Adds missing key code for Print Screen ( #682 ) ( #806 )
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* Adds missing key code for Print Screen and update javadoc (#682 )
7 years ago
Stephen Gold
8f1ee0ec9a
initialize InputManager.cursorPos to fix issue #792 for LWJGL2
7 years ago
Ali-RS
e87eeb20a5
Fix javadoc for Quaternion.toAngles() method ( #802 )
...
* Fix javadoc for Quaternion toAngles and fromAngles
JME treats Z as the main direction or look direction so x is pitch, y is yaw, and z is roll,
7 years ago
Stephen Gold
ad2cb1a469
correct javadoc typo in AppSettings.java
7 years ago
Nehon
12004217d1
Ao map now only attenuates indirect lighting in PBR shader
7 years ago
Rémy Bouquet
a6b86ad24d
Fixes Lightmap handling in PBR shader
7 years ago
Stephen Gold
950721f926
Uniform.java: avoid ClassCastException when overriding Vector4 params
7 years ago
Nehon
0d8b86b66f
Add default config for glb loader
7 years ago
Nehon
fc8135412f
Fixes normal lighting in world space for PBR
7 years ago
Nehon
435f2d4d05
Prevents NaN time when animation length is 0 (case of a pose)
7 years ago
Nehon
1b2cc6a63b
SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles.
7 years ago
Remy Van Doosselaer
683bf632f6
add an empty constructor to Grid mesh ( #747 )
...
* add an empty constructor with logical values for serialization purposes. eg. the BinaryImporter has issues instantiating the Grid mesh.
* empty constructor for serialization purposes
7 years ago
Stephen Gold
e0230a4b12
roll back PR 746 (worldTransform to identity) in master branch
7 years ago
Nehon
5c9ef17e73
Fixes ReflectionAllocator for android
7 years ago
Nehon
96836de6e8
Prevents attachement nodes to have the NumBone parameter set
7 years ago
javasabr
06599d1eac
fixed the constructor.
7 years ago
javasabr
6e07a214c6
Added a lit bit improvements for SafeArrayList:
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1. improved comparing a SafeArrayList with another SafeArrayList.
2. improved the constructor by other collection
3. added a new constructor with init capacity.
7 years ago
javasabr
43b52cb77c
Fixed finding definitions during material loading.
7 years ago
javasabr
a717a5e50f
fixed NPE during loading shader node material without vertex nodes.
7 years ago
javasabr
24e467a871
fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control.
7 years ago
javasabr
8674d8af4b
fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces.
7 years ago