3582 Commits

Author SHA1 Message Date
nor..67
0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10789 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-17 20:33:39 +00:00
rem..om
5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.
Alsofixed an issue with the filter version of the shadow processor

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10788 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-17 16:58:35 +00:00
iwg..ic
1a94e65176 Android: Updated error checking for egl config logging
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10787 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-17 16:55:47 +00:00
Kae..pl
638947623d Refactoring:
1. moved BlenderFileException to com.jme3.scene.plugins.blender.file and getting rid of one package.
2. loader classes now throw IOException when loading problems occur as they should do (BlenderFileException is only used internally).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10786 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-16 19:28:24 +00:00
PSp..om
64112acc83 Fix for a very subtle floating point precision
problem where I was saying rays go straight
through Quads in certain areas of the Quad.
...many Bothans died to bring you this fix.
Detailed code comment is detailed.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10785 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-16 05:44:30 +00:00
rem..om
00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
Thanks to Rickard

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10784 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 19:16:29 +00:00
rem..om
3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10783 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 18:47:51 +00:00
rem..om
a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10782 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 16:47:09 +00:00
rem..om
8ffd1363b5 Fixed Fxaa, I broke it with change 10750
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10781 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 16:21:26 +00:00
rem..om
f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set
Thanks to maximusgrey 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10780 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 13:08:09 +00:00
rem..om
f8be6cf686 One can now change the depth test function throught the additional renderstate of a material.
You can also do this for the alpha test function, but alpha test is deprecated in gl 3.0 and opengl es 2.0 so it's there only for compatibility and consistency reason.
This setting can be directly set in the j3m file in the RenderState statement.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10779 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 13:04:33 +00:00
Kae..pl
8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10778 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 11:57:40 +00:00
PSp..om
c69756acbc Let the comparator be reset without having to create
a whole new list.  And some whitespace changes.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10777 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-15 05:32:20 +00:00
iwg..ic
1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10776 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 16:52:30 +00:00
iwg..ic
123ccabaff Android: Don't render mesh if vertex count == 0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10775 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 16:49:51 +00:00
sha..RD
610d6e47fc * Avoid leaking FD in Natives.computeNativesHash()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10774 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 01:16:45 +00:00
Sha..om
e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10773 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 01:15:25 +00:00
Sha..om
55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10772 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:59:37 +00:00
sha..RD
67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10771 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:48:47 +00:00
sha..RD
228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
* Remove unneeded null check when binding uniforms to uniform bindings 
 * Added Uniform.deleteNativeBuffers() to delete any buffers the uniform might be using (currently independent of Shader disposal)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10770 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:42:36 +00:00
sha..RD
d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10769 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:35:03 +00:00
sha..RD
f94bc8660c * Avoid FD leaking in binary importer/exporter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10768 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:29:59 +00:00
Kae..pl
d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10767 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-04 20:20:30 +00:00
nor..67
2bb849a0f3 - change build file to use build-zip target
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10765 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 22:03:12 +00:00
nor..67
e4ffcec925 SDK
- update project genfile info

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10764 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 21:53:56 +00:00
Kae..pl
1b17c4fd04 Bugfix: fixes to specular shininess loading.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10763 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 21:04:03 +00:00
Kae..pl
b4dfd528ee Bugfix: fixes to scale/rotation setting and reading.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10762 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 20:46:03 +00:00
nor..67
a3876e49de - build engine zip release for stable build as well
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10760 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 08:28:11 +00:00
nor..67
92331fcc37 SDK:
- update dependencies for NetBeans 7.3.1, pt3

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10758 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 07:45:25 +00:00
nor..67
f9c5d22f80 SDK:
- update dependencies for NetBeans 7.3.1, pt2

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10756 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-02 07:29:10 +00:00
nor..67
20920e5241 SDK:
- update dependencies for NetBeans 7.3.1

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10754 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-01 18:27:03 +00:00
nor..67
630aabe9e0 - change use of branding.token in project.properties
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10753 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-01 16:27:58 +00:00
rem..om
b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10751 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-26 16:34:07 +00:00
rem..om
afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
- Changed the post.vert and post15.vert to do a very basic projection to screen, saves a 16 float uniform and replace 4 matrices multiplication with 4 MAD operations per filter.
- Used ResolutionInverse instead of Resolution in FXAA to multiply instead of dividing once per pixel
- Same in CartoonEdge
- LightScattering now uses the standard post.vert and post15.vert
- Various cleanups in SSAO


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-26 16:17:48 +00:00
Kae..pl
0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10748 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-12 14:55:02 +00:00
roo..li
b49ab638c3 Updated some item names in SDK Palette.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10747 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 13:24:20 +00:00
roo..li
951b650119 Updated SDK Palette to no longer use C-style object names -_-
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10746 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 12:55:47 +00:00
roo..li
6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10745 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 12:31:16 +00:00
jul..se
92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10744 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 08:36:06 +00:00
jul..se
166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10743 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 08:09:56 +00:00
jul..se
b7042af8ce Switches to JOGL 2.0.2, reverts my mistake
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10742 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-03 09:10:54 +00:00
jul..se
e877d1f8c9 Switches to JOGL 2.0.2
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10741 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-01 20:08:45 +00:00
rem..om
07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10740 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-28 19:22:16 +00:00
rem..om
b61192d71e Formated LodControl before fixing a cloning issue
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10739 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-28 19:21:13 +00:00
bre..om
a33c7394e3 Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10738 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-25 16:26:06 +00:00
Kae..pl
bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10737 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-25 10:19:34 +00:00
bre..om
d2d86d649b switched the colors for Y & Z in the axis marker
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10736 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-24 16:51:19 +00:00
rem..om
b577a6c336 Fixed an issue with multiple shadow renderers.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10735 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-23 18:56:48 +00:00
nor..67
044ec5d66f SDK:
- fix update center locations (.org)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10734 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-21 10:39:47 +00:00
rem..om
55b2afde82 Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10733 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-18 20:41:21 +00:00