Commit Graph

1564 Commits (0751d9ff7689c6453eb9cde4c1ff0b010eacbc59)

Author SHA1 Message Date
Sha..rd 96bde02de6 * Fix compile error in FrameBuffer, setRefreshNeeded() -> setUpdateNeeded() 13 years ago
nor..67 60f7963cf4 - add storage folder support to android renderer, thanks @iwgeric 13 years ago
nor..67 b51c736e80 - rephrase and clarify some TextureAtlas javadoc 13 years ago
nor..67 3b91333636 - add ImageToAwt fallback (using reflection, no AWT dependency) to TextureAtlas conversion 13 years ago
nor..67 8a08f8d505 - add grayscale (Luminance8/Luminance8Alpha8) texture support to TextureAtlas 13 years ago
nor..67 2511d6960e - add VehicleWheel.getDeltaRotation(), thanks to @niclas 13 years ago
nor..67 d918cefc17 - add more javadoc to TextureAtlas 13 years ago
nor..67 d18460ae33 - small javadoc fixes for TextureAtlas 13 years ago
nor..67 64c5e75684 - add lots of javadoc with examples etc to TextureAtlas 13 years ago
nor..67 1dab3c2172 - fix svn 13 years ago
nor..67 5a451b3aa6 - use assetKey.toString() in TextureAtlas to account for flipped textures 13 years ago
nor..67 bfa0bf6a1e - some javadoc fixes in TextureAtlas 13 years ago
nor..67 d83815847a - add size warning to TextureAtlas 13 years ago
nor..67 1d742f1d07 - do not store useless reference to image in TextureAtlas 13 years ago
Sha..om b0b3f1b55e * FrameBuffer.setTargetIndex() will set refresh needed on FrameBuffer 13 years ago
nor..67 3031875264 - TextureAtlas: move some things from static methods to object methods 13 years ago
nor..67 14daceaabd - TextureAtlas javadoc fixes 13 years ago
nor..67 550499a0d6 - add some more static helper methods to TextureAtlas 13 years ago
nor..67 a265e72759 - move TextureAtlas methods out of GeometryBatchFactory 13 years ago
nor..67 f04654ee20 - fix inverted alpha for non-alpha textures 13 years ago
nor..67 d5c766cc8b - make GeometryBatchFactory check for diffuse texture before applying normal textures 13 years ago
nor..67 48ce86e607 - throw exception on unsupported format in TextureAtlas 13 years ago
nor..67 29b9a64e12 - add size check for normal etc. maps, have to fit to main texture size 13 years ago
nor..67 c4b1205fda - remove tangent generation from batch factory 13 years ago
nor..67 a6154e2608 - fix texture atlas not cheking for existing textures anymore 13 years ago
nor..67 d3c92b586f - make TextureAtlas more strict 13 years ago
nor..67 99c7797ea5 - fix moved update calls 13 years ago
nor..67 bb1ff2e9e5 - improve atlas test, display quad with atlas texture 13 years ago
Sha..om fc5c7d06d2 * Prevent constant exception in FrameBuffer.setTargetIndex() 13 years ago
nor..67 1aabed9bc5 - add normal and specular (lighting) support to TextureAtlas generation 13 years ago
nor..67 58a08eb570 - add test for TextureAtlas 13 years ago
nor..67 81b2e7ca51 - add more formats to TextureAtlas 13 years ago
nor..67 fddcbf6d6c - add texture coordinate buffer updating to TextureAtlas 13 years ago
nor..67 41d1b5996c - add multi-texture support to TextureAtlas 13 years ago
nor..67 00454ed0f3 - add jme3 Texture compatible TextureAtlas class 13 years ago
rem..om 70782dd431 removed typo in lwjglCanvas preventing the engine to build 13 years ago
Sha..rd bd828d629c * Fixed issue with default samples value causing "No support for WGL_ARB_multisample" error 13 years ago
Sha..rd 9c6ca69b34 * Fixed GLSL version parsing issue on Android 4.0 13 years ago
bre..ns ef1652490f fixed some spelling mistakes, thanks @glaucomardano 13 years ago
bre..ns 981356539a javadoc spelling fix thanks @bortreb 13 years ago
Sha..om ba15cc68ca * determinate -> determinant in Matrix3f 13 years ago
Sha..rd 3695f8f1fc * Blender loader now writes color as a normalized byte buffer, reduces mem usage by 4 times 13 years ago
Sha..rd 3e6d649c48 * Fixed incorrect byte->float conversion when loading color buffer in Blender loader 13 years ago
Sha..rd 8cca61b3ef * Fixed crash in blender loader when given textures without extension 13 years ago
Sha..rd c30bc66f76 * Fixed crash in MeshLoader when loading LOD levels 13 years ago
Sha..rd 95efa5b2ff * Mesh.extractVertexData() will copy max weights per vert as well, this is needed for animation to work 13 years ago
Sha..rd 64d9c60142 * BIHTree will exit early if ray limit is lower than the farthest collision point with the model's bound 13 years ago
Sha..rd 8d7aed43d1 * Removed useless vPosition varying from Lighting shader 13 years ago
Sha..rd 3d54ab3378 * Blender loader will now extract vertex data into separate vertex buffers for meshes that use multiple materials instead of sharing them 13 years ago
Sha..rd 03fb684b10 * Blender now supports loading color for shadeless materials 13 years ago