sha..RD
05603965fc
* Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10792 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
25814a8859
* Safety first: *ALL* EGL calls are now checked for errors prior to proceeding
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* Safety first.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10791 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
d70174d91a
Added a proper toString() to CollisionResult.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10790 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
0ee9f53c27
- fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10789 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
5bc840e57a
Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.
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Alsofixed an issue with the filter version of the shadow processor
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10788 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
iwg..ic
1a94e65176
Android: Updated error checking for egl config logging
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10787 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
638947623d
Refactoring:
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1. moved BlenderFileException to com.jme3.scene.plugins.blender.file and getting rid of one package.
2. loader classes now throw IOException when loading problems occur as they should do (BlenderFileException is only used internally).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10786 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
64112acc83
Fix for a very subtle floating point precision
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problem where I was saying rays go straight
through Quads in certain areas of the Quad.
...many Bothans died to bring you this fix.
Detailed code comment is detailed.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10785 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
00354e426d
GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
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Thanks to Rickard
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10784 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
3800db318c
LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10783 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
a14b6a3a50
Fixed Bloom filter downsampling, broken in change 10750
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10782 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
8ffd1363b5
Fixed Fxaa, I broke it with change 10750
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10781 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
f3165b632f
Fix to water filter where there was a remaining "m_" in a paremeter set
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Thanks to maximusgrey
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10780 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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You can also do this for the alpha test function, but alpha test is deprecated in gl 3.0 and opengl es 2.0 so it's there only for compatibility and consistency reason.
This setting can be directly set in the j3m file in the RenderState statement.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10779 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
c69756acbc
Let the comparator be reset without having to create
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a whole new list. And some whitespace changes.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10777 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
iwg..ic
1e3e14ba75
Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10776 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
iwg..ic
123ccabaff
Android: Don't render mesh if vertex count == 0
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10775 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
610d6e47fc
* Avoid leaking FD in Natives.computeNativesHash()
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10774 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Sha..om
e66abb780d
* Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10773 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Sha..om
55ab8f5d30
* Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10772 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
67ce41ee57
* Make sure to reset planeState and viewportChanged values in when cloning cameras
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10771 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
228a8e2ebd
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
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* Remove unneeded null check when binding uniforms to uniform bindings
* Added Uniform.deleteNativeBuffers() to delete any buffers the uniform might be using (currently independent of Shader disposal)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10770 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10769 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
sha..RD
f94bc8660c
* Avoid FD leaking in binary importer/exporter
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10768 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10767 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
1b17c4fd04
Bugfix: fixes to specular shininess loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10763 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10762 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10751 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
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- Changed the post.vert and post15.vert to do a very basic projection to screen, saves a 16 float uniform and replace 4 matrices multiplication with 4 MAD operations per filter.
- Used ResolutionInverse instead of Resolution in FXAA to multiply instead of dividing once per pixel
- Same in CartoonEdge
- LightScattering now uses the standard post.vert and post15.vert
- Various cleanups in SSAO
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10748 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
jul..se
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10744 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..se
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10743 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..se
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10742 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..se
e877d1f8c9
Switches to JOGL 2.0.2
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10741 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10740 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b61192d71e
Formated LodControl before fixing a cloning issue
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10739 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
bf4447bc46
Feature: loading separate UV sets defined by user and loading LightMap.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10737 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b577a6c336
Fixed an issue with multiple shadow renderers.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10735 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
55b2afde82
Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10733 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
a1316b4514
Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10728 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
9f6c42f568
fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10726 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
5962b6cc39
Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10725 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
roo..li
2224767cbe
Removed depricated material example in hellomaterial, refactored some object names
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10724 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e36241e74b
Removes the use of the deprecated Box contructor with the mesh origin in HelloPhysics. Also updated the wiki
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10720 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b01ac95cfc
Removes the use of the deprecated Box contructor with the mesh origin in HelloNode. also updated the wiki and made the screenshot up to date to what the tutorial produces
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10719 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
191e619bcc
Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki and made the screenshot up to date to what the tutorial produces
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10718 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
c576d47c15
Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10717 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e530cf9ad6
Removes the use of the deprecated Box contructor with the mesh origin in HelloJME3. also updated the wiki
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10716 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
97ccd701fe
Used var-args to register input listeners to the inpurManager in HelloInput instead of creating a string arrays. Also updated the wiki
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10715 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
01d8f36a52
Changed the way the walkDirection is computed in HelloCollision to avoid instatiating vector3f on each update. Also updated the wiki to reflect the change
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10714 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago