sha..rd
db0a4f23a8
* New block language parser
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* Rewrote J3M loader
* AssetManager.unregisterLocator() must be implemented
* Added support for material default vars
* Apply NVIDIA spot light fix for TerrainLighting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8024 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-17 03:25:48 +00:00
rem..om
5476be99f7
SpotLight : Applied the same changes to terrain lighting
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7979 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-05 17:37:29 +00:00
nor..67
58d485467a
- fix lighting compile error
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7894 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 00:15:55 +00:00
rem..om
99a4b00c15
- Added SpotLight light type.
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- Implemented spot light shading for lighting (pixel and vertex lighting) and terrain shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7893 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 21:58:46 +00:00
bre..ns
8c7469d210
fixed a bug with normals in TerrainLighting material
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7796 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-01 17:53:21 +00:00
sha..rd
7314c5f613
* Fix lighting "early cull" issue for terrain lighting shader as well
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7794 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-01 17:01:00 +00:00
bre..ns
d9c3df086d
increased terrain diffuse texture limit to 12, including normals
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7759 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-28 00:10:13 +00:00
bre..ns
2ded30739d
* bumped up terrain material texture support
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* updated the test case example
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7655 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-18 00:10:36 +00:00
nor..67
9e53abbb7a
move jme3 to trunk
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-14 12:55:32 +00:00