|
|
@ -146,7 +146,7 @@ public class PssmShadowFilter extends Filter { |
|
|
|
return pssmRenderer.getLambda(); |
|
|
|
return pssmRenderer.getLambda(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/* |
|
|
|
/** |
|
|
|
* Adjust the repartition of the different shadow maps in the shadow extend |
|
|
|
* Adjust the repartition of the different shadow maps in the shadow extend |
|
|
|
* usualy goes from 0.0 to 1.0 |
|
|
|
* usualy goes from 0.0 to 1.0 |
|
|
|
* a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged |
|
|
|
* a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged |
|
|
|