diff --git a/engine/src/core/com/jme3/shadow/PssmShadowFilter.java b/engine/src/core/com/jme3/shadow/PssmShadowFilter.java index 2e9256941..518477a5b 100644 --- a/engine/src/core/com/jme3/shadow/PssmShadowFilter.java +++ b/engine/src/core/com/jme3/shadow/PssmShadowFilter.java @@ -146,7 +146,7 @@ public class PssmShadowFilter extends Filter { return pssmRenderer.getLambda(); } - /* + /** * Adjust the repartition of the different shadow maps in the shadow extend * usualy goes from 0.0 to 1.0 * a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged