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@ -95,21 +95,6 @@ public class RenderContext { |
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*/ |
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*/ |
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public float polyOffsetUnits = 0; |
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public float polyOffsetUnits = 0; |
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/** |
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* For normals only. Uses GL_NORMALIZE. |
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* |
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* @see VertexBuffer#setNormalized(boolean) |
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*/ |
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public boolean normalizeEnabled = false; |
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/** |
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* For glMatrixMode. |
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* |
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* @see Renderer#setWorldMatrix(com.jme3.math.Matrix4f) |
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* @see Renderer#setViewProjectionMatrices(com.jme3.math.Matrix4f, com.jme3.math.Matrix4f) |
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*/ |
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public int matrixMode = -1; |
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/** |
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/** |
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* @see Mesh#setPointSize(float) |
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* @see Mesh#setPointSize(float) |
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*/ |
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*/ |
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@ -285,8 +270,6 @@ public class RenderContext { |
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polyOffsetEnabled = false; |
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polyOffsetEnabled = false; |
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polyOffsetFactor = 0; |
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polyOffsetFactor = 0; |
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polyOffsetUnits = 0; |
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polyOffsetUnits = 0; |
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normalizeEnabled = false; |
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matrixMode = -1; |
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pointSize = 1; |
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pointSize = 1; |
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blendMode = RenderState.BlendMode.Off; |
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blendMode = RenderState.BlendMode.Off; |
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wireframe = false; |
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wireframe = false; |
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