RenderContext: remove obsolete state from GL1 renderer
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@ -95,21 +95,6 @@ public class RenderContext {
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*/
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*/
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public float polyOffsetUnits = 0;
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public float polyOffsetUnits = 0;
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/**
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* For normals only. Uses GL_NORMALIZE.
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*
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* @see VertexBuffer#setNormalized(boolean)
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*/
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public boolean normalizeEnabled = false;
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/**
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* For glMatrixMode.
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*
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* @see Renderer#setWorldMatrix(com.jme3.math.Matrix4f)
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* @see Renderer#setViewProjectionMatrices(com.jme3.math.Matrix4f, com.jme3.math.Matrix4f)
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*/
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public int matrixMode = -1;
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/**
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/**
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* @see Mesh#setPointSize(float)
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* @see Mesh#setPointSize(float)
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*/
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*/
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@ -285,8 +270,6 @@ public class RenderContext {
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polyOffsetEnabled = false;
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polyOffsetEnabled = false;
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polyOffsetFactor = 0;
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polyOffsetFactor = 0;
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polyOffsetUnits = 0;
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polyOffsetUnits = 0;
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normalizeEnabled = false;
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matrixMode = -1;
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pointSize = 1;
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pointSize = 1;
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blendMode = RenderState.BlendMode.Off;
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blendMode = RenderState.BlendMode.Off;
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wireframe = false;
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wireframe = false;
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