RenderContext: remove obsolete state from GL1 renderer

experimental
shadowislord 10 years ago
parent 9651d6d822
commit ec2f47225c
  1. 17
      jme3-core/src/main/java/com/jme3/renderer/RenderContext.java

@ -95,21 +95,6 @@ public class RenderContext {
*/ */
public float polyOffsetUnits = 0; public float polyOffsetUnits = 0;
/**
* For normals only. Uses GL_NORMALIZE.
*
* @see VertexBuffer#setNormalized(boolean)
*/
public boolean normalizeEnabled = false;
/**
* For glMatrixMode.
*
* @see Renderer#setWorldMatrix(com.jme3.math.Matrix4f)
* @see Renderer#setViewProjectionMatrices(com.jme3.math.Matrix4f, com.jme3.math.Matrix4f)
*/
public int matrixMode = -1;
/** /**
* @see Mesh#setPointSize(float) * @see Mesh#setPointSize(float)
*/ */
@ -285,8 +270,6 @@ public class RenderContext {
polyOffsetEnabled = false; polyOffsetEnabled = false;
polyOffsetFactor = 0; polyOffsetFactor = 0;
polyOffsetUnits = 0; polyOffsetUnits = 0;
normalizeEnabled = false;
matrixMode = -1;
pointSize = 1; pointSize = 1;
blendMode = RenderState.BlendMode.Off; blendMode = RenderState.BlendMode.Off;
wireframe = false; wireframe = false;

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