correct more typographical errors in comments

empirephoenix-patch-1
Stephen Gold 7 years ago
parent 32e3cb658f
commit c87af1c2aa
  1. 4
      jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
  2. 4
      jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
  3. 4
      jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -44,7 +44,7 @@ import java.util.logging.Logger;
/** /**
* <i>From bullet manual:</i><br> * <i>From bullet manual:</i><br>
* To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
* It is a special point to point constraint that adds cone and twist axis limits. * It is a special point to point constraint that adds cone and twist axis limits.
* The x-axis serves as twist axis. * The x-axis serves as twist axis.
* @author normenhansen * @author normenhansen

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -265,7 +265,7 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
// } // }
/** /**
* Sets the node to kinematic mode. in this mode the node is not affected by physics * Sets the node to kinematic mode. in this mode the node is not affected by physics
* but affects other physics objects. Iits kinetic force is calculated by the amount * but affects other physics objects. Its kinetic force is calculated by the amount
* of movement it is exposed to and its weight. * of movement it is exposed to and its weight.
* @param kinematic * @param kinematic
*/ */

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -45,7 +45,7 @@ import java.io.IOException;
/** /**
* <i>From bullet manual:</i><br> * <i>From bullet manual:</i><br>
* To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
* It is a special point to point constraint that adds cone and twist axis limits. * It is a special point to point constraint that adds cone and twist axis limits.
* The x-axis serves as twist axis. * The x-axis serves as twist axis.
* @author normenhansen * @author normenhansen

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