diff --git a/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java b/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
index 4284e7ad3..faf739632 100644
--- a/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
+++ b/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -44,7 +44,7 @@ import java.util.logging.Logger;
/**
* From bullet manual:
- * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
+ * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
* It is a special point to point constraint that adds cone and twist axis limits.
* The x-axis serves as twist axis.
* @author normenhansen
diff --git a/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java b/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
index 84c16f831..1330ae09d 100644
--- a/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
+++ b/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -265,7 +265,7 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
// }
/**
* Sets the node to kinematic mode. in this mode the node is not affected by physics
- * but affects other physics objects. Iits kinetic force is calculated by the amount
+ * but affects other physics objects. Its kinetic force is calculated by the amount
* of movement it is exposed to and its weight.
* @param kinematic
*/
diff --git a/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java b/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
index 45afa9d1a..d5c13dc66 100644
--- a/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
+++ b/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -45,7 +45,7 @@ import java.io.IOException;
/**
* From bullet manual:
- * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
+ * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
* It is a special point to point constraint that adds cone and twist axis limits.
* The x-axis serves as twist axis.
* @author normenhansen