diff --git a/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java b/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java index 4284e7ad3..faf739632 100644 --- a/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java +++ b/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -44,7 +44,7 @@ import java.util.logging.Logger; /** * From bullet manual:
- * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. + * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm. * It is a special point to point constraint that adds cone and twist axis limits. * The x-axis serves as twist axis. * @author normenhansen diff --git a/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java b/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java index 84c16f831..1330ae09d 100644 --- a/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java +++ b/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -265,7 +265,7 @@ public class PhysicsRigidBody extends PhysicsCollisionObject { // } /** * Sets the node to kinematic mode. in this mode the node is not affected by physics - * but affects other physics objects. Iits kinetic force is calculated by the amount + * but affects other physics objects. Its kinetic force is calculated by the amount * of movement it is exposed to and its weight. * @param kinematic */ diff --git a/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java b/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java index 45afa9d1a..d5c13dc66 100644 --- a/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java +++ b/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -45,7 +45,7 @@ import java.io.IOException; /** * From bullet manual:
- * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. + * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm. * It is a special point to point constraint that adds cone and twist axis limits. * The x-axis serves as twist axis. * @author normenhansen