From c87af1c2aacd6054e8d762e8d7084af00afd0022 Mon Sep 17 00:00:00 2001
From: Stephen Gold <sgold@sonic.net>
Date: Thu, 1 Feb 2018 19:16:05 -0800
Subject: [PATCH] correct more typographical errors in comments

---
 .../src/main/java/com/jme3/bullet/joints/ConeJoint.java       | 4 ++--
 .../main/java/com/jme3/bullet/objects/PhysicsRigidBody.java   | 4 ++--
 .../src/main/java/com/jme3/bullet/joints/ConeJoint.java       | 4 ++--
 3 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java b/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
index 4284e7ad3..faf739632 100644
--- a/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
+++ b/jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -44,7 +44,7 @@ import java.util.logging.Logger;
 
 /**
  * <i>From bullet manual:</i><br>
- * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
+ * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
  * It is a special point to point constraint that adds cone and twist axis limits.
  * The x-axis serves as twist axis.
  * @author normenhansen
diff --git a/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java b/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
index 84c16f831..1330ae09d 100644
--- a/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
+++ b/jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -265,7 +265,7 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
 //    }
     /**
      * Sets the node to kinematic mode. in this mode the node is not affected by physics
-     * but affects other physics objects. Iits kinetic force is calculated by the amount
+     * but affects other physics objects. Its kinetic force is calculated by the amount
      * of movement it is exposed to and its weight.
      * @param kinematic
      */
diff --git a/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java b/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
index 45afa9d1a..d5c13dc66 100644
--- a/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
+++ b/jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -45,7 +45,7 @@ import java.io.IOException;
 
 /**
  * <i>From bullet manual:</i><br>
- * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
+ * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
  * It is a special point to point constraint that adds cone and twist axis limits.
  * The x-axis serves as twist axis.
  * @author normenhansen