glsllib with macros to convert glsl 1.1 shaders to 1.5

experimental
Kirill Vainer 10 years ago
parent f7a4fe9f25
commit b8fe36ed76
  1. 14
      jme3-core/src/main/resources/Common/ShaderLib/GLSL150Compat.glsllib

@ -0,0 +1,14 @@
#if _VERSION_ >= 150
out vec4 outFragColor;
# define texture1D texture
# define texture2D texture
# define texture3D texture
# define texture2DLod texture
# if defined VERTEX_SHADER
# define varying out
# define attribute in
# elif defined FRAGMENT_SHADER
# define varying in
# define gl_FragColor outFragColor
# endif
#endif
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