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#if _VERSION_ >= 150 |
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out vec4 outFragColor; |
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# define texture1D texture |
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# define texture2D texture |
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# define texture3D texture |
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# define texture2DLod texture |
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# if defined VERTEX_SHADER |
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# define varying out |
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# define attribute in |
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# elif defined FRAGMENT_SHADER |
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# define varying in |
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# define gl_FragColor outFragColor |
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# endif |
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#endif |
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