git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7061 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* To change this template, choose Tools | Templates |
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* and open the template in the editor. |
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*/ |
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package jme3test.bullet; |
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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import com.jme3.bullet.BulletAppState; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.asset.TextureKey; |
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import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.font.BitmapText; |
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import com.jme3.input.MouseInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.MouseButtonTrigger; |
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import com.jme3.material.Material; |
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import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Sphere; |
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import com.jme3.scene.shape.Sphere.TextureMode; |
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import com.jme3.shadow.PssmShadowRenderer; |
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import com.jme3.shadow.PssmShadowRenderer.CompareMode; |
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import com.jme3.shadow.PssmShadowRenderer.FilterMode; |
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import com.jme3.texture.Texture; |
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import com.jme3.texture.Texture.WrapMode; |
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/** |
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* |
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* @author double1984 (tower mod by atom) |
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*/ |
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public class TestBrickTower extends SimpleApplication { |
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int bricksPerLayer = 8; |
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int brickLayers = 30; |
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static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f; |
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float radius = 3f; |
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float angle = 0; |
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Material mat; |
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Material mat2; |
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Material mat3; |
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PssmShadowRenderer bsr; |
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private static final Sphere bullet; |
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private static final Box brick; |
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private static final SphereCollisionShape bulletCollisionShape; |
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static { |
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bullet = new Sphere(32, 32, 0.4f, true, false); |
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bullet.setTextureMode(TextureMode.Projected); |
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bulletCollisionShape = new SphereCollisionShape(0.4f); |
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brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); |
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brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); |
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} |
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private BulletAppState bulletAppState; |
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public static void main(String args[]) { |
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TestBrickTower f = new TestBrickTower(); |
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f.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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bulletAppState = new BulletAppState(); |
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bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); |
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stateManager.attach(bulletAppState); |
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// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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initMaterial(); |
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initTower(); |
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initFloor(); |
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initCrossHairs(); |
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this.cam.setLocation(new Vector3f(0, 25f, 8f)); |
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cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); |
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cam.setFrustumFar(80); |
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inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
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inputManager.addListener(actionListener, "shoot"); |
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rootNode.setShadowMode(ShadowMode.Off); |
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bsr = new PssmShadowRenderer(assetManager, 2048, 3); |
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bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
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bsr.setLambda(0.55f); |
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bsr.setShadowIntensity(0.6f); |
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bsr.setCompareMode(CompareMode.Hardware); |
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bsr.setFilterMode(FilterMode.Bilinear); |
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viewPort.addProcessor(bsr); |
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} |
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private PhysicsSpace getPhysicsSpace() { |
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return bulletAppState.getPhysicsSpace(); |
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} |
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private ActionListener actionListener = new ActionListener() { |
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public void onAction(String name, boolean keyPressed, float tpf) { |
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if (name.equals("shoot") && !keyPressed) { |
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Geometry bulletg = new Geometry("bullet", bullet); |
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bulletg.setMaterial(mat2); |
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bulletg.setShadowMode(ShadowMode.CastAndReceive); |
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bulletg.setLocalTranslation(cam.getLocation()); |
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RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); |
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// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
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bulletNode.setLinearVelocity(cam.getDirection().mult(25)); |
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bulletg.addControl(bulletNode); |
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rootNode.attachChild(bulletg); |
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getPhysicsSpace().add(bulletNode); |
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} |
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} |
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}; |
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public void initTower() { |
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double tempX = 0; |
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double tempY = 0; |
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double tempZ = 0; |
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angle = 0f; |
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for (int i = 0; i < brickLayers; i++){ |
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// Increment rows
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if(i!=0) |
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tempY+=brickHeight*2; |
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else |
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tempY=brickHeight; |
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// Alternate brick seams
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angle = 360.0f / bricksPerLayer * i/2f; |
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for (int j = 0; j < bricksPerLayer; j++){ |
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tempZ = Math.cos(Math.toRadians(angle))*radius; |
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tempX = Math.sin(Math.toRadians(angle))*radius; |
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System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ)); |
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Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ)); |
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// Add crenelation
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if (i==brickLayers-1){ |
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if (j%2 == 0){ |
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addBrick(vt); |
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} |
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} |
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// Create main tower
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else { |
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addBrick(vt); |
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} |
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angle += 360.0/bricksPerLayer; |
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} |
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} |
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} |
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public void initFloor() { |
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Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f); |
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floorBox.scaleTextureCoordinates(new Vector2f(3, 6)); |
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Geometry floor = new Geometry("floor", floorBox); |
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floor.setMaterial(mat3); |
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floor.setShadowMode(ShadowMode.Receive); |
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floor.setLocalTranslation(0, 0, 0); |
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floor.addControl(new RigidBodyControl(0)); |
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this.rootNode.attachChild(floor); |
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this.getPhysicsSpace().add(floor); |
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} |
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public void initMaterial() { |
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mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); |
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TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); |
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key.setGenerateMips(true); |
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Texture tex = assetManager.loadTexture(key); |
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mat.setTexture("ColorMap", tex); |
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mat2 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); |
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TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); |
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key2.setGenerateMips(true); |
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Texture tex2 = assetManager.loadTexture(key2); |
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mat2.setTexture("ColorMap", tex2); |
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mat3 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); |
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TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.png"); |
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key3.setGenerateMips(true); |
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Texture tex3 = assetManager.loadTexture(key3); |
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tex3.setWrap(WrapMode.Repeat); |
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mat3.setTexture("ColorMap", tex3); |
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} |
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public void addBrick(Vector3f ori) { |
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Geometry reBoxg = new Geometry("brick", brick); |
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reBoxg.setMaterial(mat); |
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reBoxg.setLocalTranslation(ori); |
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reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); |
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reBoxg.addControl(new RigidBodyControl(1.5f)); |
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reBoxg.setShadowMode(ShadowMode.CastAndReceive); |
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reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); |
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this.rootNode.attachChild(reBoxg); |
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this.getPhysicsSpace().add(reBoxg); |
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} |
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protected void initCrossHairs() { |
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guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
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BitmapText ch = new BitmapText(guiFont, false); |
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ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); |
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ch.setText("+"); // crosshairs
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ch.setLocalTranslation( // center
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settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, |
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settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); |
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guiNode.attachChild(ch); |
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} |
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} |
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