diff --git a/engine/src/test/jme3test/bullet/TestBrickTower.java b/engine/src/test/jme3test/bullet/TestBrickTower.java new file mode 100644 index 000000000..1daed8c9c --- /dev/null +++ b/engine/src/test/jme3test/bullet/TestBrickTower.java @@ -0,0 +1,237 @@ +/* + * To change this template, choose Tools | Templates + * and open the template in the editor. + */ + +package jme3test.bullet; + +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +import com.jme3.bullet.BulletAppState; +import com.jme3.app.SimpleApplication; +import com.jme3.asset.TextureKey; +import com.jme3.bullet.PhysicsSpace; +import com.jme3.bullet.collision.shapes.SphereCollisionShape; +import com.jme3.bullet.control.RigidBodyControl; +import com.jme3.font.BitmapText; +import com.jme3.input.MouseInput; +import com.jme3.input.controls.ActionListener; +import com.jme3.input.controls.MouseButtonTrigger; +import com.jme3.material.Material; +import com.jme3.math.Vector2f; +import com.jme3.math.Vector3f; +import com.jme3.renderer.queue.RenderQueue.ShadowMode; +import com.jme3.scene.Geometry; +import com.jme3.scene.shape.Box; +import com.jme3.scene.shape.Sphere; +import com.jme3.scene.shape.Sphere.TextureMode; +import com.jme3.shadow.PssmShadowRenderer; +import com.jme3.shadow.PssmShadowRenderer.CompareMode; +import com.jme3.shadow.PssmShadowRenderer.FilterMode; +import com.jme3.texture.Texture; +import com.jme3.texture.Texture.WrapMode; + +/** + * + * @author double1984 (tower mod by atom) + */ +public class TestBrickTower extends SimpleApplication { + + int bricksPerLayer = 8; + int brickLayers = 30; + + static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f; + float radius = 3f; + float angle = 0; + + + Material mat; + Material mat2; + Material mat3; + PssmShadowRenderer bsr; + private static final Sphere bullet; + private static final Box brick; + private static final SphereCollisionShape bulletCollisionShape; + + static { + bullet = new Sphere(32, 32, 0.4f, true, false); + bullet.setTextureMode(TextureMode.Projected); + bulletCollisionShape = new SphereCollisionShape(0.4f); + + brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); + brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); + } + private BulletAppState bulletAppState; + + public static void main(String args[]) { + TestBrickTower f = new TestBrickTower(); + f.start(); + } + + @Override + public void simpleInitApp() { + bulletAppState = new BulletAppState(); + bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); + stateManager.attach(bulletAppState); +// bulletAppState.getPhysicsSpace().enableDebug(assetManager); + initMaterial(); + initTower(); + initFloor(); + initCrossHairs(); + this.cam.setLocation(new Vector3f(0, 25f, 8f)); + cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); + cam.setFrustumFar(80); + inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); + inputManager.addListener(actionListener, "shoot"); + rootNode.setShadowMode(ShadowMode.Off); + bsr = new PssmShadowRenderer(assetManager, 2048, 3); + bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); + bsr.setLambda(0.55f); + bsr.setShadowIntensity(0.6f); + bsr.setCompareMode(CompareMode.Hardware); + bsr.setFilterMode(FilterMode.Bilinear); + viewPort.addProcessor(bsr); + } + + private PhysicsSpace getPhysicsSpace() { + return bulletAppState.getPhysicsSpace(); + } + private ActionListener actionListener = new ActionListener() { + + public void onAction(String name, boolean keyPressed, float tpf) { + if (name.equals("shoot") && !keyPressed) { + Geometry bulletg = new Geometry("bullet", bullet); + bulletg.setMaterial(mat2); + bulletg.setShadowMode(ShadowMode.CastAndReceive); + bulletg.setLocalTranslation(cam.getLocation()); + RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); +// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1); + bulletNode.setLinearVelocity(cam.getDirection().mult(25)); + bulletg.addControl(bulletNode); + rootNode.attachChild(bulletg); + getPhysicsSpace().add(bulletNode); + } + } + }; + + public void initTower() { + double tempX = 0; + double tempY = 0; + double tempZ = 0; + angle = 0f; + for (int i = 0; i < brickLayers; i++){ + // Increment rows + if(i!=0) + tempY+=brickHeight*2; + else + tempY=brickHeight; + // Alternate brick seams + angle = 360.0f / bricksPerLayer * i/2f; + for (int j = 0; j < bricksPerLayer; j++){ + tempZ = Math.cos(Math.toRadians(angle))*radius; + tempX = Math.sin(Math.toRadians(angle))*radius; + System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ)); + Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ)); + // Add crenelation + if (i==brickLayers-1){ + if (j%2 == 0){ + addBrick(vt); + } + } + // Create main tower + else { + addBrick(vt); + } + angle += 360.0/bricksPerLayer; + } + } + + } + + public void initFloor() { + Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f); + floorBox.scaleTextureCoordinates(new Vector2f(3, 6)); + + Geometry floor = new Geometry("floor", floorBox); + floor.setMaterial(mat3); + floor.setShadowMode(ShadowMode.Receive); + floor.setLocalTranslation(0, 0, 0); + floor.addControl(new RigidBodyControl(0)); + this.rootNode.attachChild(floor); + this.getPhysicsSpace().add(floor); + } + + public void initMaterial() { + mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); + TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); + key.setGenerateMips(true); + Texture tex = assetManager.loadTexture(key); + mat.setTexture("ColorMap", tex); + + mat2 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); + TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); + key2.setGenerateMips(true); + Texture tex2 = assetManager.loadTexture(key2); + mat2.setTexture("ColorMap", tex2); + + mat3 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); + TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.png"); + key3.setGenerateMips(true); + Texture tex3 = assetManager.loadTexture(key3); + tex3.setWrap(WrapMode.Repeat); + mat3.setTexture("ColorMap", tex3); + } + + public void addBrick(Vector3f ori) { + Geometry reBoxg = new Geometry("brick", brick); + reBoxg.setMaterial(mat); + reBoxg.setLocalTranslation(ori); + reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); + reBoxg.addControl(new RigidBodyControl(1.5f)); + reBoxg.setShadowMode(ShadowMode.CastAndReceive); + reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); + this.rootNode.attachChild(reBoxg); + this.getPhysicsSpace().add(reBoxg); + } + + protected void initCrossHairs() { + guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); + BitmapText ch = new BitmapText(guiFont, false); + ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); + ch.setText("+"); // crosshairs + ch.setLocalTranslation( // center + settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, + settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); + guiNode.attachChild(ch); + } +} \ No newline at end of file